threejs无法通过拖放单个模型,我们只能拖放整个模型

时间:2019-06-18 10:04:57

标签: javascript node.js three.js

Threejs无法拖放单个obj模型

在代码中,MTL和obj首先循环到场景中,然后是三个.objControls用鼠标拖放多个3d模型。问题是不可能拖放单个模型,只能拖放整个模型

for (let i =0;i<objUrl.length;i++){
            var onProgress = function ( xhr ) {

                if ( xhr.lengthComputable ) {

                    var percentComplete = xhr.loaded / xhr.total * 100;
                    console.log( Math.round( percentComplete, 2 ) + '% downloaded' );

                }

            };

            var onError = function () { };

            new THREE.MTLLoader()
                    .setPath( 'models/obj/female02/' )
                    .load( mtlUrl[i]+'.mtl', function ( materials ) {

                        materials.preload();

                        new THREE.OBJLoader()
                                .setMaterials( materials )
                                .setPath( 'models/obj/female02/' )
                                .load( objUrl[i]+'.obj', function ( object ) {

                                    // object.position.y = - 95;
                                    // scene.add( object );

                                    object.position.x = 2+i*200;
                                    object.position.y = 2;
                                    object.position.z = 2;


                                    object.castShadow = true;
                                    object.receiveShadow = true;

                                    //加入到场景中去
                                    scene.add(object);
                                    objects.push(object);

                                }, onProgress, onError );

                    } );

        }


....
//  添加平移控件
        controls = new THREE.TrackballControls( camera, renderer.domElement );
        controls.rotateSpeed = 1.0;
        controls.zoomSpeed = 1.2;
        controls.panSpeed = 0.8;
        controls.noZoom = false;
        controls.noPan = false;
        controls.staticMoving = true;
        controls.dynamicDampingFactor = 0.3;

        //初始化拖拽控件
        var dragControls = new THREE.DragControls( objects, camera, renderer.domElement );

        dragControls.addEventListener('hoveron',function (event) {
        //  让变换控件对象和选中的对象绑定
            transformControl.attach(event.object);
        });

        // 开始拖拽
        dragControls.addEventListener( 'dragstart', function () {

            controls.enabled = false;

        } );

        // 拖拽结束
        dragControls.addEventListener( 'dragend', function () {

            controls.enabled = true;

        } );

期望场景中可以出现多个obj 3d模型,并且可以使用鼠标拖放单个3d模型 结果是场景中可以出现多个obj 3d模型,但是鼠标只能拖放整个模型(请参见整个模型)

0 个答案:

没有答案
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