WebSocketClient ReceiveAsync永远不会完成(Mono,Linux)

时间:2019-07-04 18:17:20

标签: c# linux mono system.net.websockets

我在Mono,Linux,ARM上遇到WebSockets时遇到了麻烦(如果重要的话,这是Jetson Nano)。

此示例连接到WebSocket服务器,然后等待第一条文本消息返回,然后将其记录下来。该程序在Windows下可以正常工作。但是,当我在Nano(ARM Linux Ubuntu,Mono,Framework v4.6.1)上运行它时,它永远不会收到该消息。它会连接并发出ReceiveAsync,但是ReceiveAsync永远不会完成。

我的测试WebSocket服务器在连接后立即发出“ hello”文本消息,并且该服务器运行正常,因为其他客户端可以正确连接并接收hello消息。只是这个C#Mono版本无法正常工作。

它使用wss(基于HTTPS的WebSockets),并且服务器在开发过程中恰好是自签名证书,因此ServerCertificateValidationCallback返回true来允许它。

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Security;
using System.Net.WebSockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;

namespace WebSocketClientTest
{
    class Program
    {

        static ManualResetEvent exitEvent = null;

        static void HandleMessage(System.Net.WebSockets.WebSocketMessageType type, byte[] buffer, int count)
        {
            Console.WriteLine(string.Format("Received {0} message of {1} bytes", type.ToString(), count));
            if (type == WebSocketMessageType.Text)
            {
                string text = Encoding.UTF8.GetString(buffer, 0, count);
                Console.WriteLine(text);
                exitEvent.Set();
            }
        }

        static void Main(string[] args)
        {
            ServicePointManager.ServerCertificateValidationCallback = new RemoteCertificateValidationCallback(delegate { return true; });
            exitEvent = new ManualResetEvent(false);
            var webSocket = new ClientWebSocket();
            string uri = "wss://localhost:8333/api/ws";
            Console.WriteLine("Connecting to {0}", uri);
            try
            {
                webSocket.ConnectAsync(new Uri(uri), CancellationToken.None).GetAwaiter().GetResult();
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.Message);
                return;
            }
            Console.WriteLine("Connected");
            Action receive = null;
            receive = delegate
            {
                byte[] buffer = new byte[32768];
                webSocket.ReceiveAsync(new ArraySegment<byte>(buffer), CancellationToken.None).ContinueWith(t =>
                {
                    if (t.IsFaulted)
                    {
                        Console.WriteLine("Receive fault.");
                        return;
                    }
                    if (t.IsCanceled)
                    {
                        Console.WriteLine("Cancel fault.");
                        return;
                    }
                    HandleMessage(t.Result.MessageType, buffer, t.Result.Count);

                    receive();
                });
            };
            receive();

            exitEvent.WaitOne();
        }
    }
}

我通过运行xbuild构建了该程序。

Jetson Nano; Linux 4.9.140-tegra aarch64;单声道4.6.2;

0 个答案:

没有答案
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