我的目标是测试一个计时器,以便在将其实现到我的RPG Maker项目之前检查该想法是否可行。最初,软件中有一个构建块方法来制作计时器/时钟,但我正在尝试从中继续并创建JavaScript代码来做到这一点。问题是,我需要将其暂停一会儿,以便计时器不会中断。在游戏中将是白天/夜晚。
测试计时器将用于检查并确定该想法是否可行,以及是否无法调试。到目前为止,它仍然有效,但是我无法暂停它。
const Row = data => props => {
const { index, style } = props;
return (
<div>
{index} Row {data.testData}
</div>
);
};
答案 0 :(得分:0)
您可以使用SELECT first_name as 'First Name',last_name as 'Last Name', email as 'email ID',campaign_name as 'Compaign Name'
FROM Users u
inner join Emails e
on e.user_id = u.user_id
inner join Domains d
on d.domain_id = e.domain_id
函数添加5秒的延迟(5000毫秒)
setTimeout
答案 1 :(得分:0)
function wait(milliscond) {
return new Promise(resolve => setTimeout(resolve, milliscond));
}
var min = 0;
var hour = 0;
var timer = true;
alert("Testing Timer");
do{
sec += 10; //Needs to pause for 5 secs after this line
await wait(5000);
console.log(sec);
if(sec >= 60){
alert("It's " + hour + " : " + min + " : " + sec);
min += 5;
sec = 0;
if(min >= 60)
{
hour += 1;
min = 0;
}
}
}while(timer === true);