OpenGL Catmull ROM样条循环着色

时间:2019-10-19 16:26:47

标签: c++ opengl colors shader spline

我在C ++中有一个catmull rom样条循环。我能够制作样条曲线,并且具有曲线点,但是当我尝试使用GL_TRIANGLE_FAN填充边框区域时,我得到了太多的直线。我的问题是,如何有效地用颜色填充样条环区域?

这就是我绘制样条线的方式:

glBindVertexArray(vao);
unsigned int vbo;
glGenBuffers(1, &vbo);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(lines) * sizeof(float), lines, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
glDrawArrays(GL_LINE_STRIP, 0, vecLinePoints.size());

编辑: 这就是我尝试填充凹面的方式:

 glClear(GL_DEPTH_BUFFER_BIT);
    glDisable(GL_STENCIL_TEST);
    glStencilMask(0xFF);
    glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
    glStencilOp(GL_INVERT, GL_INVERT, GL_INVERT);
    glClear(GL_STENCIL_BUFFER_BIT);  

    glBindVertexArray(vao);
    unsigned int vbo;
    glGenBuffers(1, &vbo);
    glBindBuffer(GL_ARRAY_BUFFER, vbo);
    glBufferData(GL_ARRAY_BUFFER, sizeof(polyPoints) * sizeof(float), polyPoints, GL_STATIC_DRAW);
    glEnableVertexAttribArray(0);
    glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
    glBindVertexArray(vao);
    glDrawArrays(GL_TRIANGLE_FAN, 0, vecPoints.size());

    glStencilMask(0x00);
    glStencilFunc(GL_NOTEQUAL, 0, 0xFF);
    glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
    glDisable(GL_STENCIL_TEST);

0 个答案:

没有答案
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