我想在生成粒子系统后对其进行记录
当我尝试使用序列记录器进行记录时,尽管出现下一个错误:“缺少与该音轨绑定的对象”
// .h
TArray<UParticleSystemComponent*> LaserParticles;
// .cpp
LaserParticles.Add(UGameplayStatics::SpawnEmitterAtLocation(GetWorld(),PSC->Template, FTransform::Identity, false));
LaserParticles[i]->bAutoManageAttachment = true;
....
Objects[i]->LaserParticles[count]->SetBeamSourcePoint(0, initial, 0);
Objects[i]->LaserParticles[count]->SetBeamTargetPoint(0, finish,0);