我正在创建签名模板类。我遇到“ 无效”返回类型的问题。这是我处理无效返回类型的解决方案,这是我为其创建模板专门化类。
CAction< void(int a, int b, double c, std::string d)> on_action1;
on_action1.func(1, 2, 10.0, "a love b");
CAction< double(int a, int b, double c, std::string d)> on_action2;
on_action2.func(1, 2, 10.0, "a love b");
下面是我如何初始化类。
# importing shat is kinda annoying, not gonna lie
import turtle
import os
import time
# i dont even know what this section even means tbh
wn = turtle.Screen()
wn.title("BulletHeck")
wn.bgcolor("black")
wn.setup(width=800, height=800)
wn.tracer(0)
# i guess putting a score is almost always needed and now i cant think of a game that doesnt have score but im sure ive played a game that doesnt have it o wait now i remember its minecraft
score = 0
# random thing edit or whatever
marisa = turtle.Turtle()
marisa.speed(0)
marisa.shape("square")
marisa.color("white")
marisa.shapesize(stretch_wid=0.1,stretch_len=0.1)
marisa.penup()
marisa.goto(0, -100)
# pen or a pencil doesnt rly matter i guess
pen = turtle.Turtle()
pen.speed(0)
pen.shape("square")
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0, 330)
pen.write("Score 0", align="center", font=("Comic Sans MS", 24, "normal"))
# this section doesnt rly make sense till u read the next one
def marisa_up():
up = 1
y = marisa.ycor()
y += 10
marisa.sety(y)
def marisa_down():
y = marisa.ycor()
y -= 10
marisa.sety(y)
def marisa_right():
x = marisa.xcor()
x += 10
marisa.setx(x)
def marisa_left():
x = marisa.xcor()
x -= 10
marisa.setx(x)
# controls r needed i guess
wn.listen()
wn.onkeypress(marisa_up, "w")
wn.onkeypress(marisa_down, "s")
wn.onkeypress(marisa_right, "d")
wn.onkeypress(marisa_left, "a")
# yay we finnaly STARTED
while True:
wn.update()
上面的代码正常工作。 我只是很好奇,除了上述方法,还有更好的解决方案吗?例如:我可以创建模板专用化成员函数( func )来处理“ void ”返回类型吗?如果您了解更多详细信息,请向我显示代码示例,非常感谢。
答案 0 :(得分:1)
如果您有权使用C ++ 17,则可以抛出if constexpr
并在每个分支中返回适当的值:
TRetType func(Args... a) {
if constexpr(!std::is_void<TRetType>{}) {
cout << "non void" << endl;
TRetType nRet(0);
return nRet;
}
else {
cout << "void" << endl;
}
}
否则,您可以使用标记分派技术根据返回类型进行重载。由于不能使用非模板功能来完成专业化工作:
template<class T>
struct type {};
TRetType func(type<TRetType>, long, Args... a) {
cout << "non void" << endl;
TRetType nRet(0);
return nRet;
}
void func(type<void>, int, Args... a) {
cout << "void" << endl;
}
TRetType func(Args... a) {
return func(type<TRetType>{}, 0, a...);
}