如何在画布上设置Path2D对象的动画

时间:2020-01-12 21:05:34

标签: reactjs canvas html5-canvas requestanimationframe path-2d

在我的画布上,我有两种类型的圈子:

我直接根据上下文创建的对象(= DecorativeStars):

 drawDecorativeStar = (decorativeStar) => {
        this.ctx.beginPath();
        this.ctx.arc(decorativeStar.x, decorativeStar.y, decorativeStar.radius, 0, 2 * Math.PI);
        this.ctx.fillStyle = "rgba(254, 255, 242," + decorativeStar.alpha + ")";
        this.ctx.fill();
        this.ctx.closePath();

    }

以及那些因为我希望它们可点击(= planetPaths)而创建的Path2D:

createPlanetPaths = (planets) => {
        for (var i = 0; i < planets.length; i++) {
            this.planetPaths[i] = {
                ref: new Path2D(),
                x: Math.random() * WIDTH_CANVAS,
                y: Math.random() * HEIGHT_CANVAS,
                radius: this.getPlanetRadius(planets[i]),
                color: planets[i].color,
            }
        }
    }

drawPlanets = (planetPaths) => {

        for (let i = 0; i < planetPaths.length; i++) {
            planetPaths[i].ref.arc(planetPaths[i].x, planetPaths[i].y, planetPaths[i].radius, 0, 2 * Math.PI);
            planetPaths[i].ref.gradient = this.ctx.createLinearGradient((planetPaths[i].x - planetPaths[i].radius), (planetPaths[i].y - planetPaths[i].radius), 1.02 * (planetPaths[i].x + planetPaths[i].radius), 1.02 * (planetPaths[i].y + planetPaths[i].radius));
            planetPaths[i].ref.gradient.addColorStop(0, planetPaths[i].color);
            planetPaths[i].ref.gradient.addColorStop(1, 'red');
            this.ctx.fillStyle = planetPaths[i].ref.gradient;
            this.ctx.fill(planetPaths[i].ref);
        }

    };

现在,我想使用requestAnimationFrame为这些圆圈设置动画。我的问题是this.ctx.clearRect(0, 0, WIDTH_CANVAS, HEIGHT_CANVAS);似乎对Path2D对象没有影响,而对其他对象起作用。

还有另一种清除Path2D对象的方法吗?

编辑,这里是我的updateCanvas方法,以生成动画:

updateCanvas() {

        this.ctx.clearRect(0, 0, WIDTH_CANVAS, HEIGHT_CANVAS);

        for (let i = 0; i < this.planetPaths.length; i++) {
            var planetPath = this.planetPaths[i];
            if (planetPath.x < WIDTH_CANVAS) {
                planetPath.x += 1;
            } else {
                planetPath.x = 0;
            }
        }


        for (let i = 0; i < this.decorativeStars.length; i++) {
            var star = this.decorativeStars[i];
            if (star.decreasing == true) {
                star.alpha -= star.decreasingIncreasingRatio;
                if (star.alpha < 0.10) { star.decreasing = false; }
            }
            else {
                star.alpha += star.decreasingIncreasingRatio;
                if (star.alpha > 0.95) { star.decreasing = true; }
            }
            // star.x+=0.01;
        }

        this.drawDecorativeStars(this.decorativeStars);
        this.drawPlanets(this.planetPaths);

        this.myReq = requestAnimationFrame(this.updateCanvas);

    }

1 个答案:

答案 0 :(得分:1)

您错误地使用了Path2D对象。

drawPlanets函数中,您每次调用draw时都会向路径添加子路径。

planetPaths[i].ref.arc(planetPaths[i].x, planetPaths[i].y, planetPaths[i].radius, 0, 2 * Math.PI);

因此,每次使用this.ctx.fill(planetPaths[i].ref);绘制路径时,都会绘制到该时间为止已添加的所有子路径。

使用Path2D

  • 您无法清除Path2D对象。
  • 您只需添加一次要渲染的路径。
  • 要更改路径,您需要创建一个新的Path2D或在渲染时对其进行变换。

修复

一次创建路径和所有不变状态(初始化),然后渲染多次(每帧)

您的代码应该看起来更像...

createPlanetPaths = planets => {
    for (const planet of planets) {
        const path = new Path2D();
        const x = Math.random() * WIDTH_CANVAS;
        const y = Math.random() * HEIGHT_CANVAS;
        const radius =  this.getPlanetRadius(planet);

        path.arc(x, y, radius, 0, 2 * Math.PI);

        const gradient = this.ctx.createLinearGradient((px - radius), (y - radius), 1.02 * (x + radius), 1.02 * (y + radius));
        gradient.addColorStop(0, planet.color);
        gradient.addColorStop(1, 'red');

        this.planetPaths[i] = {path, gradient};
    }
}

drawPlanets = planetPaths => {
    for (const planetPath of planetPaths) {
        this.ctx.fillStyle = planetPath.gradient;
        this.ctx.fill(planetPath.path);
    }
}
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