VTK-鼠标POS上的世界坐标

时间:2020-01-13 21:12:14

标签: python qt opengl pyqt vtk

是否有可能通过鼠标在x-z平面(y = 0)上的渲染窗口中获得世界坐标?

2 个答案:

答案 0 :(得分:0)

这应该可行,但可能需要一些计算。 我将从这个this example开始。抓住鼠标移动或鼠标单击之类的鼠标事件,然后使用vtkCoordinate将其转换为世界坐标。

在示例中(不是python,但应该足以使您理解):

virtual void OnLeftButtonDown() 
    {
      std::cout << "Pressed left mouse button." << std::endl;
      int x = this->Interactor->GetEventPosition()[0];
      int y = this->Interactor->GetEventPosition()[1];
      std::cout << "(x,y) = (" << x << "," << y << ")" << std::endl;
      vtkSmartPointer<vtkCoordinate> coordinate = 
        vtkSmartPointer<vtkCoordinate>::New();
      coordinate->SetCoordinateSystemToDisplay();
      coordinate->SetValue(x,y,0);

      // This doesn't produce the right value if the sphere is zoomed in???
      double* world = coordinate->GetComputedWorldValue(this->Interactor->GetRenderWindow()->GetRenderers()->GetFirstRenderer());
      std::cout << "World coordinate: " << world[0] << ", " << world[1] << ", " << world[2] << std::endl;

      // Forward events
      vtkInteractorStyleTrackballCamera::OnLeftButtonDown();
    }

现在,在单击时获得世界坐标时,您可能需要计算线摄影机位置与鼠标位置(在世界上)的交点以及与x-z平面相交的位置。

答案 1 :(得分:0)

我可以用vtkplotter复制它:

from vtkplotter import datadir, Plotter, Point
import vtk

def onLeftClick(mesh):
    vcr = vtk.vtkCoordinate()
    vcr.SetCoordinateSystemToDisplay()
    pt = vcr.GetComputedWorldValue(vp.renderer)
    vp.add(Point(mesh.picked3d, c='red'))
    vp.add(Point(pt, c='white'))
    vp.renderer.ResetCamera()
    print(mesh.picked3d, pt)

vp = Plotter(verbose=0)
vp.load(datadir+"bunny.obj")
vp.mouseLeftClickFunction = onLeftClick
vp.show()

但我不确定这是否是所需的输出

enter image description here

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