WPF DrawingVisual在后台线程上?

时间:2011-05-21 21:31:49

标签: .net wpf

当我使用WPF绘制大量简单形状时,我不需要阻止UI。

在WinForms中,我会设置后台缓冲区并在后台线程上绘制缓冲区,然后将生成的缓冲区绘制到控件中。它运作得很好。

在WPF中,我尝试过使用DrawingVisual,但它似乎在组成绘图时阻止了UI线程。

如何将DrawingVisual.RenderOpen()下的所有内容移动到后台线程中,以便在它工作时UI线程不被阻止?

2 个答案:

答案 0 :(得分:5)

看看Dwayne Need创建的library。它将允许您在多个线程上呈现UI。另请参阅this博文。

答案 1 :(得分:0)

我想添加一种方法在其他线程中将DrawingBrush绘制到DrawingBrush。

正如我们所知道的,VisualBrush应该在UI线程和VisualBrush中使用不能在其他线程中使用的冻结。

如果要在其他线程中使用VisualBrush并将其绘制到DrawingVisual,则应将VisualBrush更改为Image。

将VisualBrush更改为Image作为代码:

  public static BitmapSource ToImageSource(this Brush brush, Size size, double dpiX, double dpiY)
    {
      DrawingVisual drawingVisual = new DrawingVisual();
      using (DrawingContext drawingContext = drawingVisual.RenderOpen())
        drawingContext.DrawRectangle(brush, (Pen) null, new Rect(size));
      BitmapImage bitmapImage = new BitmapImage();
      if (Math.Abs(size.Width) > 0.001 && Math.Abs(size.Height) > 0.001)
      {
        RenderTargetBitmap bitmap = new RenderTargetBitmap((int) (size.Width * dpiX / 96.0), (int) (size.Height * dpiY / 96.0), dpiX, dpiY, PixelFormats.Pbgra32);
        bitmap.Render((Visual) drawingVisual);
        bitmapImage.BeginInit();
        bitmapImage.DecodePixelWidth = (int) (size.Width * dpiX / 96.0);
        bitmapImage.DecodePixelHeight = (int) (size.Height * dpiY / 96.0);
        bitmapImage.StreamSource = (Stream) bitmap.ToMemoryStream(ImageFormat.Png);
        bitmapImage.EndInit();
        bitmapImage.Freeze();
      }
      return (BitmapSource) bitmapImage;
    }

你可以在其他线程中绘制它。

     var drawVisual=VisualBrush.ToImageSource(drawBounds.Size the drawBounds is we give, Dpix you can write 96, Dpiy);
     Thread thread = new Thread(() =>
        {
            var target = new VisualTarget(hostVisual);
            s_event.Set();

            var dv = new DrawingVisual();

            using (var dc = dv.RenderOpen())
            {     
                 dc.DrawRectangle(new ImageBrush(drawVisual), new Pen(Brushes.Black, 0.0), drawBounds);

            }
            target.RootVisual = dv;
        }

但是如果你应该将一些VisualBrush绘制到DrawingVisual并将DrawingVisual更改为bitmapImage并显示图像。

你应该在UIThread中将VsisualBrush转换为图像

        List<(ImageSource brush, Rect drawBounds)> drawVisual = new List<(ImageSource, Rect)>();
        foreach (var temp in Elements)
        {
            UIElement element = temp;
            Rect descendantBounds = VisualTreeHelper.GetDescendantBounds(element);

            var drawBounds = descendantBounds;
            drawBounds.Offset(temp location - new Point());

            await Dispatcher.InvokeAsync(() =>
             {
                 var brush = new VisualBrush(element);

                 drawVisual.Add((brush.ToImageSource(drawBounds.Size, Dpix, Dpiy), drawBounds));
             }, DispatcherPriority.Input);
        }

对于VisualTaget应该使用Visual,如何将DrawingVisual更改为BitmapImage并显示它?

       HostVisual hostVisual = new HostVisual();
        List<(ImageSource brush, Rect drawBounds)> drawVisual = new List<(ImageSource, Rect)>();
        foreach (var temp in Elements)
        {
            Element element = temp;
            Rect descendantBounds = VisualTreeHelper.GetDescendantBounds(element);

            var drawBounds = descendantBounds;
            drawBounds.Offset(temp.Bounds.Location - new Point());

            await Dispatcher.InvokeAsync(() =>
             {
                 var brush = new VisualBrush(element);

                 drawVisual.Add((brush.ToImageSource(drawBounds.Size, Dpi.System.X, Dpi.System.Y), drawBounds));
             }, DispatcherPriority.Input);
        }

        Thread thread = new Thread(() =>
        {
            var target = new VisualTarget(hostVisual);
            s_event.Set();

            var dv = new DrawingVisual();

            using (var dc = dv.RenderOpen())
            {
                foreach (var temp in drawVisual)
                {
                    dc.DrawRectangle(new ImageBrush(temp.brush), new Pen(Brushes.Black, 0.0), temp.drawBounds);
                }
            }

            var bounds = VisualTreeHelper.GetDescendantBounds(dv);
            var width = (int) Math.Round(bounds.Width);
            var height = (int) Math.Round(bounds.Height);               

            var bitmap = new RenderTargetBitmap((int) Math.Round(width * Dpi.System.FactorX),
                (int) Math.Round(height * Dpi.System.FactorY), Dpi.System.X, Dpi.System.Y,
                PixelFormats.Pbgra32);

            bitmap.Render(dv);                

            dv = new DrawingVisual();
            using (var dc = dv.RenderOpen())
            {
                dc.DrawImage(bitmap, new Rect(size));
            }
            target.RootVisual = dv;

            System.Windows.Threading.Dispatcher.Run();
        });

        thread.TrySetApartmentState(ApartmentState.STA);

        thread.IsBackground = true;
        thread.Start();

        s_event.WaitOne();
        VisualHost.Child = hostVisual;

Element是我们的CustomControl,它有一个属性来获取它的位置。

但它不是Dispatcher.InvokeAsync的好方法,需要太长时间。

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