如何在三个类之间使用setter和getter传递值

时间:2020-04-20 09:48:50

标签: java getter setter mutators

我一直在练习一个经典的Nim游戏项目。我现在实现的是:

  1. 添加,删除,编辑,显示播放器。 (Nimsys和NimPlayer)
  2. 选择两个玩家玩游戏。 (NimGame类)

每次游戏结束时,我需要将这两个东西从NimGame返回到NimPlayer。然后我可以在Nimsys中使用getter:

  1. 如果玩家获胜,他/她的得分+1。
  2. 每场比赛后,每次比赛的球员的比赛次数均为+1。

我已经尝试过的是将NimPlayer的“得分”和“ gamePlayed”传递给NimGame,将首先为0的getter放入设置器中以设置数字+1。

scores = NimPlayer.setScore(NimPlayer.getScore() + 1);

但是,我不知道如何将此处的“分数”传回给NimPlayer使用。我希望将分数传递回NimPlayer。然后,我可以从Nimsys调用它。这是我的代码。

import java.util.Scanner;

public class Nimsys {

public static String[] splitName(String inName) {
    String[] splittedLine = inName.split(",");
    String[] name = null;
    if (splittedLine.length==3) {
        String userName = splittedLine[0].trim();
        String familyName = splittedLine[1].trim();
        String givenName = splittedLine[2].trim();
        name = new String[3];
        name[0] = userName;
        name[1] = familyName;
        name[2] = givenName;
    }
    return name;
}

public static String [] splitData(String dataIn) {
    String[] splittedLine = dataIn.split(",");
    String[] data = null;
    if (splittedLine.length==4) {
        String initialStone = splittedLine[0];
        String stoneRemoval = splittedLine[1];
        String player1 = splittedLine[2].trim();
        String player2 = splittedLine[3].trim();
        data = new String[4];
        data[0] = initialStone;
        data[1] = stoneRemoval;
        data[2] = player1;
        data[3] = player2;
    }
    return data;
}

public static String playerChecker(String name) {
    String player = null;
    for (int i = 0; i < NimPlayer.getId(); i++) {
        player = NimPlayer.getPlayer()[i].getUserName();
        if (player.equals(name)) {
            break;
        }
    }
    return player;
} 
public static void main(String[] args) {
    Scanner in = new Scanner(System.in);
    while (true) {
        System.out.print('$');
        String commandin = in.next();

        if (commandin.equals("addplayer")) { 
            String inName = in.nextLine();
            String[] name = splitName(inName);

            //Make sure the vadality of in name
            //Can use playerCheck to simplify the code
            if (name!=null && name.length==3) {
                for (int i = 0; i < NimPlayer.getId(); i ++) {
                    String userCheck = NimPlayer.getPlayer()[i].getUserName();
                    if (userCheck.contains(name[0])) {
                        System.out.println("The player already exist");//Test if player has been created
                    } 
            }
                NimPlayer.createPlayer(name[0], name[1], name[2], 0, 0);
                System.out.println("The player has been created.");
            } else {
                System.out.println("Not Valid! Please enter again!");
            }          
        }

        if (commandin.equals("removeplayer")) {
            //cannot loop through the entire null array, would be NullPointerException
            String removeUserName = in.nextLine().trim();


            /*System.out.println("Are you sure you want to remove all players? (y/n) \n");
            //System.out.print('$');
            commandin = in.next();
                if (commandin.equals("y")) {
                    for (int i = 0; i < NimPlayer.getId(); i++) {
                        NimPlayer.getPlayer()[i] = null;
                        System.out.println("Remove all the players");
                    }
                } else {
                    System.out.print('$');
                }*/
            //commandin = in.next();
            for (int i = 0; i < NimPlayer.getId(); i++) {
                String userName = NimPlayer.getPlayer()[i].getUserName().trim();
                if (removeUserName != null && userName.equals(removeUserName)) {
                    NimPlayer.getPlayer()[i] = null;
                    System.out.println("Remove successfully!");// A test to see if the code runs

                } else {
                    System.out.println("The player does not exist");   
                }
            } 
        }

        if (commandin.equals("editplayer")) {
            String inName = in.nextLine();

            String[] splittedLine = inName.split(",");
            if (splittedLine!=null && splittedLine.length==3) {
                String userName = splittedLine[0].trim();
                String familyName = splittedLine[1].trim();
                String givenName = splittedLine[2].trim();
                //System.out.println(userName+","+familyName+","+givenName);//Test if in name in the if loop
                for (int i = 0; i < NimPlayer.getId(); i++) {
                    String userCheck = NimPlayer.getPlayer()[i].getUserName().trim();
                    if (userName != null && userCheck.equals(userName)) {
                        NimPlayer.getPlayer()[i].setFamilyName(familyName);
                        NimPlayer.getPlayer()[i].setGivenName(givenName);

                        System.out.println("Edit successfully");

                    } else {
                        System.out.println("The player does not exist.");
                    }
                }            
            } else {
                System.out.println("Invalid in! Please enter again.");
            }      
        }

        if (commandin.equals("displayplayer")) {
            String user = in.nextLine().trim();
            for (int i = 0; i < NimPlayer.getId(); i++) {
                String userCheck = NimPlayer.getPlayer()[i].getUserName().trim();
                String userName = NimPlayer.getPlayer()[i].getUserName();
                String familyName = NimPlayer.getPlayer()[i].getfamilyName();
                String givenName = NimPlayer.getPlayer()[i].getGivenName();
                int score = NimPlayer.setScore(NimPlayer.getScore());
                int gamePlayed = NimPlayer.setGamePlayed(NimPlayer.getGamePlayed());

                if (user != null && userCheck.equals(user)) {
                    System.out.println(userName+","+familyName+","+givenName+","+gamePlayed+" games,"+score +" wins");
                }   
            }
        }

        if (commandin.equals("startgame")) {
            String dataIn = null, player1 = null, player2 = null;
            do {
                dataIn = in.nextLine();
                String [] data = splitData(dataIn);
                if (data != null && data.length==4) {
                    player1 = playerChecker(data[2]);
                    player2 = playerChecker(data[3]);

                    NimGame game = new NimGame(data[0].trim(), data[1], player1, player2);
                    game.playGame(data[0].trim(), data[1], player1, player2);
                }
            } while(player1 == null || player2 == null);
        }          
    }
}
}

以上是我的主要方法Nimsys。我在使用displayplayer命令调用这些值时遇到问题。应该是这样的:

userName,familyName,givenName,gamePlayed "games",score "wins"

下面是我的NimPlayer类:

//username, given name, family name, number of game played, number of games won
public class NimPlayer {
private String userName;
private String familyName;
private String givenName;
private static int score;
private static int gamePlayed;
static int id;
static NimPlayer[] playerList = new NimPlayer[10]; // set an array here


//define NimPlayer data type
public NimPlayer(String userName, String surName, String givenName, int gamePlayed, int score) {
    this.userName = userName;
    this.familyName = surName;
    this.givenName = givenName;
    NimPlayer.score = score;
    NimPlayer.gamePlayed = gamePlayed;
}
// create new data using NimPlayer data type
public static void createPlayer(String userName, String familyName, String givenName, int gamePlayed, int score) {
    if (id<10) {
        playerList[id++] = new NimPlayer(userName, familyName, givenName, gamePlayed, score);
    } else {
        System.out.println("Cannot add more players.");
    }
}
public static int getId() {
    return id;
}
public static NimPlayer [] getPlayer() {
    return playerList;
}
public void setUserName(String userName) {
    this.userName = userName;
}
public void setFamilyName(String familyName) {
    this.familyName = familyName;
}
public void setGivenName(String givenName) {
    this.givenName = givenName;
}    
public String getUserName() {
    return userName;
}
public String getfamilyName() {
    return familyName;
}
public String getGivenName() {
    return givenName;
}
public static int setScore(int score) {
    return score;
}
public static int getScore() {
    return score;
}
public static int setGamePlayed (int gamePlayed) {
    return gamePlayed;
}
public static int getGamePlayed() {
    return gamePlayed;
}

}

最后是NimGame部分:

import java.util.Scanner;
//playing process
//current stone count
//upper bound on stone removal
//two players


public class NimGame {

private static int gamePlayed;
private static int scores;
String player1;
String player2;
String playOrNot;
String initialStoneInput;
String dataRemoval;

int stars;
int stoneBalance;
int initialStone;
int upperBound;

public int initializeStone(int startStones) {
    stoneBalance = startStones;
    return stoneBalance;
}

public void removeStones(int stonesTaken) {
    int updatedBalance = stoneBalance - stonesTaken;
    stoneBalance = updatedBalance;
}

public void printStar(int star) {
    stars = star;
    stars = stoneBalance;
    for (int stars = 1; stars <= star; stars++) {
        System.out.print(" *");
    }
    System.out.println();
}

public static int earnPoint(String player) {
    for (int i = 0; i < NimPlayer.getId(); i++) {
        String playerCheck = NimPlayer.getPlayer()[i].getUserName();
        if (playerCheck.equals(player)) {
            scores = NimPlayer.setScore(NimPlayer.getScore() + 1);
        }
    }
    return scores;
}

public static int gamePlayed(String player) {
    for (int i = 0; i < NimPlayer.getId(); i++) {
        String playerCheck = NimPlayer.getPlayer()[i].getUserName();
        if (playerCheck.equals(player)) {
            gamePlayed = NimPlayer.setGamePlayed(NimPlayer.getGamePlayed() + 1);
        }
    }
    return gamePlayed + 1;
}

public int getGameScore() {
    return scores;
}

public int getNumberGamePlayed() {
    return gamePlayed;
}

    public NimGame (String initialStone ,String dataRemoval,String player1, String player2) {
    this.initialStoneInput = initialStone;
    this.dataRemoval = dataRemoval;
    this.player1 = player1;
    this.player2 = player2;
}

    Scanner in = new Scanner(System.in);
    public void playGame (String initialStone ,String dataRemoval,String player1, String player2) {
    //Convert user input string into integer
    int initialStoneInt = Integer.parseInt(initialStoneInput);
    initializeStone(initialStoneInt);
    int upperBound = Integer.parseInt(dataRemoval);

    System.out.println("Initial stone count: "+initialStoneInt);
    System.out.println("Maximum stone removal: "+dataRemoval);
    System.out.println("Player 1: "+player1);
    System.out.println("Player 2: "+player2);
    do {
        // while stoneBalance > 0, two players keep playing the game
        while (stoneBalance > 0) {
            // player1's turn and remove the stones; decision of winning
            System.out.println(player1 + "'s turn - remove how many?\n");
            int takeStone = in.nextInt();
            while (takeStone > upperBound || takeStone <= 0) {
                System.out.println(
                        "Invalid, you need to remove stones under upper "+ 
                        "bound limit or above 0. \n Please enter again.");
                takeStone = in.nextInt();
            }
            removeStones(takeStone); //remove the stone

            if (stoneBalance > 0) {
                //show the remaining stones
                System.out.print(stoneBalance + " stones left:"); 
                printStar(stoneBalance);
            } else if (stoneBalance <= 0) {
                System.out.println("Game Over\n" + player2 + " wins!\n");
                earnPoint(player2);
                break;
            }

            // player2's turn and remove the stones; decision of winning
            System.out.println(player2 + "'s turn - remove how many?\n");
            takeStone = in.nextInt();
            while (takeStone > upperBound || takeStone <= 0) {
                System.out.println(
                        "Invalid, you need to remove stones under upper " + 
                        "bound limit or above 0. \n Please enter again.");
                takeStone = in.nextInt();
            }

            removeStones(takeStone);
            if (stoneBalance > 0) {
                System.out.print(stoneBalance + " stones left:");
                printStar(stoneBalance);
            } else if (stoneBalance <= 0) {
                System.out.println("Game Over\n" + player1 + " wins!\n");
                earnPoint(player1);
                break;
            }
        }
        // ask players to play again
        //in.nextLine();
        System.out.println("Do you want to play again (Y/N):");
        playOrNot = in.nextLine();

        gamePlayed(player1);
        gamePlayed(player2);
    } while (playOrNot.equals("Y"));

}
}

2 个答案:

答案 0 :(得分:1)

我完全修改了您的模型代码,这使其余的代码更加简单。创建良好的应用程序模型可使创建应用程序的其余部分变得更加容易。

这是您重做的NimPlayer课程。构成此类的字段都与玩家有关。

该类仅包含getter和setter。两个设置员添加而不是替换。此类中没有静态字段。

public class NimPlayer {
    private final int id;

    private final String userName;
    private String familyName;
    private String givenName;

    private int gamesPlayed;
    private int gamesWon;

    public NimPlayer(int id, String userName, String familyName, 
            String givenName) {
        this.id = id;
        this.userName = userName;
        this.familyName = familyName;
        this.givenName = givenName;
        this.gamesPlayed = 0;
        this.gamesWon = 0;
    }

    public int getId() {
        return id;
    }

    public String getUserName() {
        return userName;
    }

    public String getFamilyName() {
        return familyName;
    }

    public void setFamilyName(String familyName) {
        this.familyName = familyName;
    }

    public String getGivenName() {
        return givenName;
    }

    public void setGivenName(String givenName) {
        this.givenName = givenName;
    }

    public int getGamesPlayed() {
        return gamesPlayed;
    }

    public void addGamePlayed() {
        this.gamesPlayed++;
    }

    public int getGamesWon() {
        return gamesWon;
    }

    public void addGamesWon() {
        this.gamesWon++;
    }

}

我创建了一个新类NimModel来保持游戏状态。此类是playerList和与playerList相关联的所有代码所在的地方。

playerList设为List可以简化代码,但是我将playerList保留为数组,以向您展示与在数组中添加和删除播放器有关的代码。

public class NimModel {

    private int numberOfPlayers;
    private int limit;

    private NimPlayer[] playerList;

    public NimModel() {
        this.numberOfPlayers = 0;
        this.limit = 10;
        this.playerList = new NimPlayer[limit];
    }

    public boolean createPlayer(String userName, String familyName, 
            String givenName) {
        if (numberOfPlayers < limit) {
            int id = getFirstPlayerSlot();
            if (id >= 0) {
                playerList[id] = new NimPlayer(id, 
                        userName, familyName, givenName);
                numberOfPlayers++;
            }
            return true;
        } else {
            return false;
        }
    }

    private int getFirstPlayerSlot() {
        for (int i = 0; i < limit; i++) {
            if (playerList == null) {
                return i;
            }
        }
        return -1;
    }

    public NimPlayer getPlayer(int id) {
        return playerList[id];
    }

    public NimPlayer getPlayer(String userName) {
        for (int i = 0; i < limit; i++) {
            if (playerList[i] != null) {
                if (userName.equals(playerList[i].getUserName())) {
                    return playerList[i];
                }
            }
        }
        return null;
    }

    public NimPlayer removePlayer(String userName) {
        for (int i = 0; i < limit; i++) {
            NimPlayer player = playerList[i];
            if (player != null) {
                if (userName.equals(player.getUserName())) {
                    this.playerList[i] = null;
                    numberOfPlayers--;
                    return player;
                }
            }
        }
        return null;
    }

    public int getNumberOfPlayers() {
        return numberOfPlayers;
    }

}

最后,这是您重新制作的NimsysNimGame类。同样,我们删除了所有静态引用。

如果按调用顺序对方法进行编码,则会使代码更容易阅读和理解。换句话说,先提出要点,然后提出细节。

import java.util.Scanner;

public class Nimsys {

    private NimModel nimModel;

    public static void main(String[] args) {
        Nimsys nimsys = new Nimsys();
        nimsys.processCommands();
    }

    private void processCommands() {
        this.nimModel = new NimModel();
        Scanner in = new Scanner(System.in);

        while (true) {
            System.out.print('$');
            String commandin = in.nextLine().trim();

            if (commandin.equalsIgnoreCase("addplayer")) {
                addPlayer(in);
            }
            if (commandin.equalsIgnoreCase("removeplayer")) {
                removePlayer(in);
            }
            if (commandin.equalsIgnoreCase("editplayer")) {
                editPlayer(in);
            }
            if (commandin.equalsIgnoreCase("displayplayer")) {
                displayPlayer(in);
            }
            if (commandin.equalsIgnoreCase("startgame")) {
                startGame(in);
            }
        }
    }

    private void addPlayer(Scanner in) {
        String inName = in.nextLine().trim();
        String[] name = splitName(inName);

        if (name != null && name.length == 3) {
            NimPlayer player = nimModel.getPlayer(name[0]);
            if (player == null) {
                nimModel.createPlayer(name[0], name[1], name[2]);
                System.out.println("The player has been created.");
            } else {
                System.out.println("The player is already in "
                        + "the list.");
            }
        } else {
            System.out.println("Not Valid! Please enter again!");
        }
    }

    private String[] splitName(String inName) {
        String[] splittedLine = inName.split(",");
        String[] name = null;
        if (splittedLine.length == 3) {
            String userName = splittedLine[0].trim();
            String familyName = splittedLine[1].trim();
            String givenName = splittedLine[2].trim();
            name = new String[3];
            name[0] = userName;
            name[1] = familyName;
            name[2] = givenName;
        }
        return name;
    }

    private void removePlayer(Scanner in) {
        String removeUserName = in.nextLine().trim();
        NimPlayer player = nimModel.removePlayer(removeUserName);
        if (player == null) {
            System.out.println("The player does not exist");
        } else {
            System.out.println("Player " + player.getUserName() + 
                    " removed successfully!");
        }
    }

    private void editPlayer(Scanner in) {
        String inName = in.nextLine().trim();
        String[] splittedLine = inName.split(",");
        if (splittedLine != null && splittedLine.length == 3) {
            String userName = splittedLine[0].trim();
            String familyName = splittedLine[1].trim();
            String givenName = splittedLine[2].trim();
            NimPlayer player = nimModel.getPlayer(userName);

            if (player == null) {
                System.out.println("The player does "
                        + "not exist.");
            } else {
                player.setFamilyName(familyName);
                player.setGivenName(givenName);
                System.out.println("Edited successfully");
            }
        } else {
            System.out.println("Invalid user name! Please "
                    + "enter again.");
        }
    }

    private void displayPlayer(Scanner in) {
        String userName = in.nextLine().trim();
        NimPlayer player = nimModel.getPlayer(userName);
        String familyName = player.getFamilyName();
        String givenName = player.getGivenName();
        int gamesWon = player.getGamesWon();
        int gamesPlayed = player.getGamesPlayed();
        System.out.println(userName + "," + familyName + 
                "," + givenName + "," + gamesPlayed + 
                " games," + gamesWon + " wins");
    }

    private void startGame(Scanner in) {
        NimPlayer player1 = null, player2 = null;
        do {
            String dataIn = in.nextLine().trim();
            String[] data = splitData(dataIn);
            if (data != null && data.length == 4) {
                player1 = nimModel.getPlayer(data[2]);
                player2 = nimModel.getPlayer(data[3]);
                NimGame game = new NimGame(nimModel, data[0], 
                        data[1], player1, player2);
                game.playGame();
            }
        } while (player1 == null || player2 == null);
    }

    private String[] splitData(String dataIn) {
        String[] splittedLine = dataIn.split(",");
        String[] data = null;
        if (splittedLine.length == 4) {
            String initialStone = splittedLine[0];
            String stoneRemoval = splittedLine[1];
            String player1 = splittedLine[2].trim();
            String player2 = splittedLine[3].trim();
            data = new String[4];
            data[0] = initialStone;
            data[1] = stoneRemoval;
            data[2] = player1;
            data[3] = player2;
        }
        return data;
    }

}

NimGame类

import java.util.Scanner;

public class NimGame {

    NimPlayer player1;
    NimPlayer player2;

    String playOrNot;
    String initialStoneInput;
    String dataRemoval;

    int stars;
    int stoneBalance;
    int initialStone;
    int upperBound;

    public NimGame(NimModel nimModel, String initialStoneInput, 
            String dataRemoval, 
            NimPlayer player1, NimPlayer player2) {
        this.initialStoneInput = initialStoneInput;
        this.dataRemoval = dataRemoval;
        this.player1 = player1;
        this.player2 = player2;
    }

    Scanner in = new Scanner(System.in);

    public void playGame() {
        // Convert user input string into integer
        int initialStoneInt = Integer.parseInt(initialStoneInput);
        initializeStone(initialStoneInt);
        int upperBound = Integer.parseInt(dataRemoval);

        System.out.println("Initial stone count: " + 
                initialStoneInt);
        System.out.println("Maximum stone removal: " + 
                dataRemoval);
        System.out.println("Player 1: " + player1.getUserName());
        System.out.println("Player 2: " + player2.getUserName());
        do {
            // while stoneBalance > 0, two players 
            // keep playing the game
            while (stoneBalance > 0) {
                // player1's turn and remove the stones; 
                // decision of winning
                System.out.println(player1.getUserName() + "'s "
                        + "turn - remove how many?\n");
                int takeStone = in.nextInt();
                while (takeStone > upperBound || 
                        takeStone <= 0) {
                    System.out.println("Invalid, you need "
                            + "to remove stones under upper "
                            + "bound limit or above 0. \n"
                            + "Please enter again.");
                    takeStone = in.nextInt();
                }
                removeStones(takeStone); // remove the stone

                if (stoneBalance > 0) {
                    // show the remaining stones
                    System.out.print(stoneBalance + 
                            " stones left:");
                    printStar(stoneBalance);
                } else if (stoneBalance <= 0) {
                    System.out.println("Game Over\n" + 
                            player2.getUserName() + " wins!\n");
                    earnPoint(player2);
                    break;
                }

                // player2's turn and remove the stones; 
                // decision of winning
                System.out.println(player2.getUserName() + "'s "
                        + "turn - remove how many?\n");
                takeStone = in.nextInt();
                while (takeStone > upperBound || 
                        takeStone <= 0) {
                    System.out.println("Invalid, you need "
                            + "to remove stones under upper "
                            + "bound limit or above 0. \n"
                            + "Please enter again.");
                    takeStone = in.nextInt();
                }

                removeStones(takeStone);
                if (stoneBalance > 0) {
                    System.out.print(stoneBalance + " "
                            + "stones left:");
                    printStar(stoneBalance);
                } else if (stoneBalance <= 0) {
                    System.out.println("Game Over\n" + 
                            player1.getUserName() + " wins!\n");
                    earnPoint(player1);
                    break;
                }
            }
            player1.addGamePlayed();
            player2.addGamePlayed();;

            // ask players to play again
            // in.nextLine();
            System.out.println("Do you want to play "
                    + "again (Y/N):");
            playOrNot = in.nextLine().trim();
        } while (playOrNot.equalsIgnoreCase("Y"));
    }

    public int initializeStone(int startStones) {
        stoneBalance = startStones;
        return stoneBalance;
    }

    public void removeStones(int stonesTaken) {
        int updatedBalance = stoneBalance - stonesTaken;
        stoneBalance = updatedBalance;
    }

    private void printStar(int star) {
        stars = star;
        stars = stoneBalance;
        for (int stars = 1; stars <= star; stars++) {
            System.out.print(" *");
        }
        System.out.println();
    }

    private int earnPoint(NimPlayer player) {
        player.addGamesWon();
        return player.getGamesWon();
    }
}

答案 1 :(得分:0)

您的代码中需要解决以下问题:

  1. 由于您正在使用NimPlayer创建createPlayer,因此,请创建以下构造函数private,并创建一个私有的无参数构造函数,以便没有除了使用createPlayer创建NimPlayer之外,还可以采用其他方式。

将其更改为:

private NimPlayer(String userName, String surName, String givenName) {
    this.userName = userName;
    this.familyName = surName;
    this.givenName = givenName;
}
  1. int gamePlayed中删除参数int scorecreatePlayer,因为在创建NimPlayer时,播放器没有gamePlayed和{ {1}}。这些事情将在游戏过程中设置。

将其更改为:

score
  1. 由于public static void createPlayer(String userName, String familyName, String givenName) { if (id<10) { playerList[id++] = new NimPlayer(userName, familyName, givenName); } else { System.out.println("Cannot add more players."); } } score属于各个玩家,即每个玩家的gamePlayedscore都独立于其他玩家,因此这些属性需要是非静态的。仅当假设所有实例的变量值都相同时,才应创建gamePlayed变量。 staticNimPlayer[] playerList。请注意,我早些时候曾要求您使用名称id代替counter,因为它应该是否号的计数器。玩家的名字,因此id令人困惑。如果要为单个玩家创建id字段,请使用IDE的id功能将Replace All的所有情况替换为id,将所有{{1 }}与counter(用于替换getter和setter),然后在Id内创建诸如Counterprivate int id;等的非静态firstName

声明familyNameNimPlayer如下:

score
  1. gamePlayedprivate int score; private int gamePlayed; //public getters and setters of score and gamePlayed 的访问方式应该与您访问姓名的方式一样
score
  1. gamePlayed的值应设置为
if (commandin.equals("displayplayer")) {
    String user = in.nextLine().trim();
    NimPlayer [] players = NimPlayer.getPlayer();
    for (int i = 0; i < NimPlayer.getId(); i++) {
        String userCheck = players[i].getUserName().trim();
        String userName = players[i].getUserName();
        String familyName = players[i].getFamilyName();
        String givenName = players[i].getGivenName();
        int score = players[i].getScore();
        int gamePlayed = players[i].getGamePlayed();

        if (user != null && userCheck.equals(user)) {
            System.out.println(userName + "," + familyName + "," + givenName + "," + gamePlayed + " games,"
                    + score + " wins");
        }
    }
}

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