flash中的多个对象(事件中检测对象)

时间:2011-05-28 11:55:03

标签: flash events flash-cs3

我想创建一个带有3个选项的划痕。第一个网站发送有关哪个字段正确的信息。然后flash用“错误”图像替换2个电影剪辑,用“好”图像替换1个电影剪辑。我已经创建了scratch evect,但仅适用于1个对象。我不知道为什么?

我甚至尝试过重复事件功能。最好的方法是获取元素的索引。但是如何在事件函数中传递它?

基本上它只有3个黑色瓷砖,上面有图像。但为什么只有第一个对象起作用?

我的代码是:

function getFlashVars():Object {
    return Object(LoaderInfo(this.loaderInfo).parameters);
}

var m = 0;

function stopRys(myszka:MouseEvent):void {
    m = myszka.currentTarget.tabIndex;
    cover[m].removeEventListener(MouseEvent.MOUSE_MOVE, tworzMaske);
    image[m].removeEventListener(MouseEvent.MOUSE_MOVE, tworzMaske);
}

function startRys(myszka:MouseEvent):void {
    m = myszka.currentTarget.tabIndex;
    cover[m].addEventListener(MouseEvent.MOUSE_MOVE, tworzMaske);
    image[m].addEventListener(MouseEvent.MOUSE_MOVE, tworzMaske);
}

function tworzMaske(myszka:MouseEvent):void {
    m = myszka.currentTarget.tabIndex;
    image[m].visible = true;
    rysuj[m].graphics.lineStyle(1);
    rysuj[m].graphics.beginFill(0x000000);
    rysuj[m].graphics.drawCircle(mouseX, mouseY, 50);
    image[m].mask = rysuj[m];
}

var key1 = getFlashVars().key1;

var intWidth:Number = 200;
var intHeight:Number = 200;
var cover = new Array();
var image = new Array();
var rysuj = new Array();
var i:Number = 0;

for (i=0; i<3; i++) {
    cover[i] = new MovieClip();
    image[i] = new MovieClip();
    rysuj[i] = new Sprite();

    cover[i]._x = intWidth*i;
    cover[i]._y = 0;
    cover[i].tabIndex = i;
    cover[i]._width = intWidth;
    cover[i]._height = intHeight;
    cover[i].graphics.beginFill(0x000000);
    cover[i].graphics.drawRect(intWidth*i,0,intWidth,intHeight);
    cover[i].graphics.endFill();

    image[i]._x = intWidth*i;
    image[i]._y = 0;
    image[i].tabIndex = i;
    image[i]._width = intWidth;
    image[i]._height = intHeight;
    var myBitmapDataObject:przegrana = new przegrana(200, 200);
    var myImage:Bitmap = new Bitmap(myBitmapDataObject);
    image[i].addChild(myImage);

    addChild(cover[i]);
    addChild(image[i]);
    addChild(rysuj[i]);

    image[i].visible = false;

    image[i].addEventListener(MouseEvent.MOUSE_DOWN, startRys);
    cover[i].addEventListener(MouseEvent.MOUSE_DOWN, startRys);
    image[i].addEventListener(MouseEvent.MOUSE_OUT, stopRys);
    image[i].addEventListener(MouseEvent.MOUSE_UP, stopRys);

}

修改

现在我有一些奇怪的问题。事件只能在第一个对象上工作,就像整个flash电影一样。

1 个答案:

答案 0 :(得分:0)

您“无法”将自定义参数传递给偶数侦听器。要知道调度事件的对象,可以使用myszka.target。

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