我正在尝试模拟FPS游戏中的鼠标移动,更具体地说,是 Valorant 。我知道
SetCursorPos()
函数和mouse_event()
函数都可以很好地用于更改光标的位置。这在使用不断使光标居中的技术的FPS游戏中有效,但是 Valorant 似乎没有做到这一点。我编写了一个程序来不断检查光标的位置(使用GetCursorPos()
),并且光标永远不会居中,如果将鼠标移到某个角然后继续移动,则角色会一直旋转。那么, Valorant 如何在光标的位置不变的情况下感觉到我在移动鼠标,以及如何在 Valorant 中模拟并模拟鼠标的移动?< / p>
顺便说一句,不用担心-我不是在作弊,只是想在freecam中进行平稳的动作以拍摄电影。
答案 0 :(得分:0)
我不确定Valorant的实现方式,但是当光标的位置不变时,我可以使用RegisterRawInputDevices
来获取鼠标事件:
#include <windows.h>
#include <iostream>
using namespace std;
BOOL registerTouchpadForInput(HWND hWnd)
{
RAWINPUTDEVICE rid;
rid.dwFlags = RIDEV_NOLEGACY | RIDEV_INPUTSINK;
rid.usUsagePage = 1;
rid.usUsage = 2;
rid.hwndTarget = hWnd;
return RegisterRawInputDevices(&rid, 1, sizeof(rid));
}
static LRESULT CALLBACK NVTouch_WindowProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
BOOL registrationStatus = false;
switch (message)
{
case WM_CREATE:
registrationStatus = registerTouchpadForInput(hwnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
case WM_INPUT:
printf("WM_INPUT ");
return DefWindowProc(hwnd, message, wParam, lParam);
default:
return DefWindowProc(hwnd, message, wParam, lParam);
}
return 0;
}
int main()
{
WNDCLASSEX wndclass = {
sizeof(WNDCLASSEX),
CS_DBLCLKS,
NVTouch_WindowProc,
0,
0,
GetModuleHandle(0),
LoadIcon(0,IDI_APPLICATION),
LoadCursor(0,IDC_ARROW),
HBRUSH(COLOR_WINDOW + 1),
0,
L"myclass",
LoadIcon(0,IDI_APPLICATION)
};
bool isClassRegistered = false;
isClassRegistered = RegisterClassEx(&wndclass);
if (isClassRegistered)
{
HWND window = CreateWindow(wndclass.lpszClassName, NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, GetModuleHandle(0), NULL);
if (window)
{
ShowWindow(window, SW_SHOWDEFAULT);
MSG msg;
while (GetMessage(&msg, 0, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
}
}
然后,使用SendInput
模拟鼠标在屏幕边框处的相对移动:
INPUT buffer;
ZeroMemory(&buffer, sizeof(buffer));
buffer.type = INPUT_MOUSE;
buffer.mi.dx = 10;
buffer.mi.dy = 10;
buffer.mi.mouseData = 0;
buffer.mi.dwFlags = MOUSEEVENTF_MOVE;
buffer.mi.time = 0;
buffer.mi.dwExtraInfo = 0;
while (1)
{
Sleep(1000);
SendInput(1, &buffer, sizeof(INPUT));
}