国际象棋,防止棋子在对角移动时跳过棋子

时间:2020-08-07 15:47:48

标签: java chess

希望你们一切都好。

最近两天我一直在尝试编写象棋引擎的代码,但是我似乎无法解决问题,我下面的代码可以正常工作,在所有2D空间中该块都是对角线的在木板上(请注意,木板是8 * 8 2D阵列),问题是我无法弄清楚如何防止对角线移动时一块跳到其他块上

这是方法:

    /**
 * y = abs(x)
 * y = -abs(x)
 * programming these 2 functions will let the piece go diagonally in all directions.
 *@param pieceX: current X coordinates of the piece
 * @param pieceY : current Y Coordinates of the piece
 * @param board: Board instance to get the locations of all the pieces
 * @return legal movements
 */
protected int[][] diagonalMove(int pieceX, int pieceY, Board board)
{
    ArrayList<Integer> legalXMovements = new ArrayList<>();
    ArrayList<Integer> legalYMovements = new ArrayList<>();

    //cartesian plane with a size of 8*8.
    for (int x = 7; x > -8; x--)
    {
        for (int y = 7; y > -8; y--)
        {
            //function 1: y = abs(x) and y > 0: Math.abs(x) == Math.abs(y)
            //function 2: y = -abs(x) : y == -Math.abs(x)
            if (Math.abs(x) == Math.abs(y) || y == -Math.abs(x))
            {
                //prevent OutOfBounds at any case.
                if (pieceX + x >= 0 && pieceX + x < 8)
                {
                    if (pieceY + y >= 0 && pieceY + y < 8)
                    {
                        //make sure that the piece doesn't eat his allies

                        //if Tile is empty.
                        if (board.getTile(pieceX + x, pieceY + y).checkIsEmpty())
                        {
                            legalXMovements.add(pieceX + x);
                            legalYMovements.add(pieceY + y);
                        }
                        else
                        {
                            //if enemy.
                            if (color != board.getTile(pieceX + x, pieceY + y).getPiece().getColor())
                            {
                                legalXMovements.add(pieceX + x);
                                legalYMovements.add(pieceY + y);
                            }
                        }

                    }
                }
            }
        }
    }
    //Chess, preventing a piece from jumping over pieces when going diagonally
    int[][] finalLegalMovements = new int[legalXMovements.size()][2];
    for (int x = 0; x < legalXMovements.size(); x++)
    {
        finalLegalMovements[x][0] = legalXMovements.get(x);
        finalLegalMovements[x][1] = legalYMovements.get(x);
    }


    return finalLegalMovements;
}

感谢您的帮助!

输出: enter image description here

1 个答案:

答案 0 :(得分:1)

这里是我曾经编写的一些代码,它可以正常工作,但使用与您的体系结构不同的体系结构。无论如何,它可能会帮助您提出自己的解决方案。

    else if((piece == 'B') || (piece == 'b')){
        
        //Check if deltaX and deltaY are equal
        if(Math.abs(move.getFromX()-move.getToX()) == Math.abs(move.getFromY() - move.getToY())){
            //check the directions
            int directionX = 1;
            if(move.getToX() < move.getFromX())
                directionX = -1;
            
            int directionY = 1;
            if(move.getToY() < move.getFromY())
                directionY = -1;
            
            // Check if everything is free
            int y = move.getFromY();
            for(int x = move.getFromX() + directionX; x != move.getToX(); x += directionX){
                y += directionY;
                
                if(position.getPieceAt(x, y) != ' ')
                    //A piece is in the way -> move illegal!
                    return false;
                
            }
            
        }
        else{
            return false;
        }
    }

请注意,我在2009年编写了此代码,它不是很好的代码,它的结构可能更好,并且存在样式问题。但是数学是可靠的。

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