我想为圆弧创建一个内部阴影,但是我得到了一个半圆而不是阴影(请参见下图)。
我的代码是:
let rect = self.bounds
let segmentArcPath = UIBezierPath()
segmentArcPath.addArc(withCenter: rect.center,
radius: (rect.height - insetShadow) / 2,
startAngle: -.pi/2,
endAngle: value * 2 * .pi - .pi/2,
clockwise: true)
shadowPath = segmentArcPath.cgPath
我曾尝试添加两条路径(不关闭阴影),但未成功:
let rect = self.bounds
let segmentArcPath = UIBezierPath()
segmentArcPath.addArc(withCenter: rect.center,
radius: (rect.height - insetShadow) / 2,
startAngle: internalStrokeStart,
endAngle: internalStrokeEnd,
clockwise: true)
let segmentArcPath2 = UIBezierPath()
segmentArcPath2.addArc(withCenter: rect.center,
radius: (rect.height - insetShadow) / 2 - 5,
startAngle: internalStrokeStart,
endAngle: internalStrokeEnd,
clockwise: false)
segmentArcPath.append(segmentArcPath2)
shadowPath = segmentArcPath.cgPath
如何创建上图所示的阴影?你有什么提示吗?
答案 0 :(得分:0)
按照@vacawama的建议:
仅创建一个UIBezierPath。绘制外圆弧后,绘制5 朝向弧线中心的单位线,然后调用addArc以添加 内弧到同一路径
let rect = self.bounds
let outerRadius = (rect.height - insetShadow) / 2
let segmentArcPath = UIBezierPath()
segmentArcPath.addArc(withCenter: rect.center,
radius: outerRadius,
startAngle: internalStrokeStart,
endAngle: internalStrokeEnd,
clockwise: true)
let innerCircleRadius = outerRadius - 2
let startPointXInnerCircle = cos(internalStrokeEnd) * innerCircleRadius + rect.center.x
let startPointYInnerCircle = sin(internalStrokeEnd) * innerCircleRadius + rect.center.y
segmentArcPath.addLine(to: CGPoint(x: startPointXInnerCircle, y: startPointYInnerCircle))
segmentArcPath.addArc(withCenter: rect.center,
radius: innerCircleRadius,
startAngle: internalStrokeEnd,
endAngle: internalStrokeStart,
clockwise: false)
shadowPath = segmentArcPath.cgPath