需要帮助使Swift Cookie Clicker游戏自动保存

时间:2020-10-07 02:27:12

标签: ios swift save saving-data state-saving

我是一名9年级学生,只是在学习编程。了解基础知识后,我想到可以迅速制作一个Cookie唱盘游戏。我做到了这一点,并且仍在对其进行改进以使其更具可玩性,但是我无法使其自动保存。我尝试粘贴和修改其他一些行,但是做错了。我希望它在更新时自动保存变量click和mult。谢谢您的任何帮助。

//
//  ViewController.swift
//  EthanClicker
//
//  Created by Ethan on 10/4/20.
//
import UIKit
class ViewController: UIViewController {
    //Outlets/////////////////////////////////
    @IBOutlet weak var clickOutput: UILabel!
    @IBOutlet weak var multOutput: UILabel!
    @IBOutlet weak var messageOutput: UILabel!
    //Variables/////////////////////////////////
    @objc var click = 0
    var mult = 1
    @IBAction func clickMeButton(_ sender: Any) {
        click = click + (1 * mult)
        clickOutput.text = "\(click)"
    }
    @IBAction func twoX(_ sender: Any) {
        if ((click >= 100) && (mult == 1)) {
            mult = 2
            click = click - 100
            multOutput.text = "\(mult)"
            clickOutput.text = "\(click)"
            messageOutput.text = "Nice Job! Keep Going!"
        } else {
            error()
        }
    }
    @IBAction func fourX(_ sender: Any) {
        if ((click >= 1000) && (mult == 2)) {
            mult = 4
            click = click - 1000
            clickOutput.text = "\(click)"
            multOutput.text = "\(mult)"
            messageOutput.text = "Getting closer, Keep Going!"
        } else {
            error()
        }
    }
    @IBAction func eightX(_ sender: Any) {
        if ((click >= 10000) && (mult == 4)) {
            mult = 8
            click = click - 10000
            clickOutput.text = "\(click)"
            multOutput.text = "\(mult)"
            messageOutput.text = "You Did It! Now Keep Playing To See How High You Can Go"
        } else {
            error()
        }
    }
    @IBAction func sixteenX(_ sender: Any) {
        if ((click >= 100000) && (mult == 8)) {
            mult = 16
            click = click - 100000
            clickOutput.text = "\(click)"
            multOutput.text = "\(mult)"
            messageOutput.text = "You Did It! Now Keep Playing To See How High You Can Go"
        } else {
            error()
        }
    }
    @IBAction func thirtytwox(_ sender: Any) {
        if ((click >= 1000000) && (mult == 16)) {
            mult = 32
            click = click - 1000000
            clickOutput.text = "\(click)"
            multOutput.text = "\(mult)"
            messageOutput.text = "You Did It! Now Keep Playing To See How High You Can Go"
        } else {
            error()
        }
    }
    @IBAction func sixtyfourX(_ sender: Any) {
        if ((click >= 10000000) && (mult == 32)) {
            mult = 64
            click = click - 10000000
            clickOutput.text = "\(click)"
            multOutput.text = "\(mult)"
            messageOutput.text = "You Did It! Now Keep Playing To See How High You Can Go"
        } else {
            error()
        }
    }
    
    func error() {
        messageOutput.text = "Not enough Clicks, keep going!"
    }
    
    override func viewDidLoad() {
        super.viewDidLoad()
        clickOutput.text = "\(click)"
        multOutput.text = "\(mult)"
        messageOutput.text = ""
    }
}

1 个答案:

答案 0 :(得分:0)

我认为这会起作用

选项1:在代码末尾添加第一个代码段

func updateUI(){
clickOutput.text = "\(click)"
        }
        
        
        
然后在您的

@IBAction func clickMeButton(_ sender: Any) {
        click = click + (1 * mult)
        clickOutput.text = "\(click)"
        
       }

将其更改为此

@IBAction func clickMeButton(_ sender: Any) {
            click = click + (1 * mult)
            clickOutput.text = "\(click)"
            updateUI()
       }

选项2:另一个想法是也使updateUI()进行计数,并且,如果需要,还应使用运算符+ =添加到数字中

func updateUI() { 
  click += 1
  clickOutput.text = "\(click)"
}

下一步与选项1中的步骤3

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