如何操作相机预览?

时间:2011-06-25 14:28:38

标签: android camera colorfilter

有几个教程可以解释如何在Android设备上进行简单的摄像头预览和运行。但我找不到任何解释如何在渲染之前操纵图像的例子 我想要做的是实现自定义颜色过滤器来模拟,例如红色和/或绿色缺陷。

3 个答案:

答案 0 :(得分:53)

我对此做了一些研究并整理了一个工作(ish)的例子。这是我发现的。从相机中获取原始数据非常容易。它作为YUV字节数组返回。您需要手动将其绘制到曲面上以便能够对其进行修改。要做到这一点,你需要有一个SurfaceView,你可以手动运行绘图调用。您可以设置几个标志来实现这一目标。

为了手动进行绘制调用,您需要将字节数组转换为某种位图。此时Bitmaps和BitmapDecoder似乎不能很好地处理YUV字节数组。为此提交了一个错误,但不是因为它的状态。因此人们一直在尝试将字节数组解码为RGB格式。

似乎手动解码有点慢,人们已经取得了不同程度的成功。这样的事情应该可以在NDK级别使用本机代码完成。

尽管如此,仍有可能让它发挥作用。另外,我的小演示只是我花了几个小时一起黑客攻击(我想这样做会让我的想象力有点过分;))。所以很有可能通过一些调整你可以大大改善我的工作。

这个小代码片段还包含我发现的其他一些宝石。如果你想要的只是能够在表面上绘制,你可以覆盖表面的onDraw函数 - 你可以分析返回的相机图像并绘制一个叠加 - 它比试图处理每一帧要快得多。此外,如果您希望显示相机预览,我还会更改SurfaceHolder.SURFACE_TYPE_NORMAL。所以对代码进行了一些更改 - 注释掉的代码:

//try { mCamera.setPreviewDisplay(holder); } catch (IOException e)
//  { Log.e("Camera", "mCamera.setPreviewDisplay(holder);"); }

而且:

SurfaceHolder.SURFACE_TYPE_NORMAL //SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS - for preview to work

应该允许您根据实际预览顶部的相机预览来叠加帧。

无论如何,这是一段有效的代码 - 应该给你一些东西。

只需在您的一个视图中添加一行代码,如下所示:

<pathtocustomview.MySurfaceView android:id="@+id/surface_camera"
    android:layout_width="fill_parent" android:layout_height="10dip"
    android:layout_weight="1">
</pathtocustomview.MySurfaceView>

并在您的源代码中包含此类:

package pathtocustomview;

import java.io.IOException;
import java.nio.Buffer;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Rect;
import android.hardware.Camera;
import android.util.AttributeSet;
import android.util.Log;
import android.view.SurfaceHolder;
import android.view.SurfaceHolder.Callback;
import android.view.SurfaceView;

public class MySurfaceView extends SurfaceView implements Callback,
    Camera.PreviewCallback {

    private SurfaceHolder mHolder;

    private Camera mCamera;
    private boolean isPreviewRunning = false;
    private byte [] rgbbuffer = new byte[256 * 256];
    private int [] rgbints = new int[256 * 256];

    protected final Paint rectanglePaint = new Paint();

    public MySurfaceView(Context context, AttributeSet attrs) {
    super(context, attrs);
        rectanglePaint.setARGB(100, 200, 0, 0);
        rectanglePaint.setStyle(Paint.Style.FILL);
        rectanglePaint.setStrokeWidth(2);

        mHolder = getHolder();
        mHolder.addCallback(this);
        mHolder.setType(SurfaceHolder.SURFACE_TYPE_NORMAL);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        canvas.drawRect(new Rect((int) Math.random() * 100,
            (int) Math.random() * 100, 200, 200), rectanglePaint);
        Log.w(this.getClass().getName(), "On Draw Called");
    }

    public void surfaceChanged(SurfaceHolder holder, int format, int width,
            int height) {
    }

    public void surfaceCreated(SurfaceHolder holder) {
        synchronized (this) {
            this.setWillNotDraw(false); // This allows us to make our own draw
                                    // calls to this canvas

            mCamera = Camera.open();

            Camera.Parameters p = mCamera.getParameters();
            p.setPreviewSize(240, 160);
            mCamera.setParameters(p);


            //try { mCamera.setPreviewDisplay(holder); } catch (IOException e)
            //  { Log.e("Camera", "mCamera.setPreviewDisplay(holder);"); }

            mCamera.startPreview();
            mCamera.setPreviewCallback(this);

        }
    }

    public void surfaceDestroyed(SurfaceHolder holder) {
        synchronized (this) {
            try {
                if (mCamera != null) {
                    mCamera.stopPreview();
                    isPreviewRunning = false;
                    mCamera.release();
                }
            } catch (Exception e) {
                Log.e("Camera", e.getMessage());
            }
        }
    }

    public void onPreviewFrame(byte[] data, Camera camera) {
        Log.d("Camera", "Got a camera frame");

        Canvas c = null;

        if(mHolder == null){
            return;
        }

        try {
            synchronized (mHolder) {
                c = mHolder.lockCanvas(null);

                // Do your drawing here
                // So this data value you're getting back is formatted in YUV format and you can't do much
                // with it until you convert it to rgb
                int bwCounter=0;
                int yuvsCounter=0;
                for (int y=0;y<160;y++) {
                    System.arraycopy(data, yuvsCounter, rgbbuffer, bwCounter, 240);
                    yuvsCounter=yuvsCounter+240;
                    bwCounter=bwCounter+256;
                }

                for(int i = 0; i < rgbints.length; i++){
                    rgbints[i] = (int)rgbbuffer[i];
                }

                //decodeYUV(rgbbuffer, data, 100, 100);
                c.drawBitmap(rgbints, 0, 256, 0, 0, 256, 256, false, new Paint());

                Log.d("SOMETHING", "Got Bitmap");

            }
        } finally {
            // do this in a finally so that if an exception is thrown
            // during the above, we don't leave the Surface in an
            // inconsistent state
            if (c != null) {
                mHolder.unlockCanvasAndPost(c);
            }
        }
    }
}

答案 1 :(得分:10)

我使用了walta的解决方案,但我在YUV转换,相机帧输出尺寸和相机释放崩溃方面遇到了一些问题。

最后,以下代码对我有用:

public class MySurfaceView extends SurfaceView implements Callback, Camera.PreviewCallback {

private static final String TAG = "MySurfaceView";

private int width;
private int height;

private SurfaceHolder mHolder;

private Camera mCamera;
private int[] rgbints;

private boolean isPreviewRunning = false; 

private int mMultiplyColor;

public MySurfaceView(Context context, AttributeSet attrs) {
    super(context, attrs);

    mHolder = getHolder();
    mHolder.addCallback(this);
    mMultiplyColor = getResources().getColor(R.color.multiply_color);
}

// @Override
// protected void onDraw(Canvas canvas) {
// Log.w(this.getClass().getName(), "On Draw Called");
// }

@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {

}

@Override
public void surfaceCreated(SurfaceHolder holder) {
    synchronized (this) {
        if (isPreviewRunning)
            return;

        this.setWillNotDraw(false); // This allows us to make our own draw calls to this canvas


        mCamera = Camera.open();
        isPreviewRunning = true;
        Camera.Parameters p = mCamera.getParameters();
        Size size = p.getPreviewSize();
        width = size.width;
        height = size.height;
        p.setPreviewFormat(ImageFormat.NV21);
        showSupportedCameraFormats(p);
        mCamera.setParameters(p);

        rgbints = new int[width * height];

        // try { mCamera.setPreviewDisplay(holder); } catch (IOException e)
        // { Log.e("Camera", "mCamera.setPreviewDisplay(holder);"); }

        mCamera.startPreview();
        mCamera.setPreviewCallback(this);

    }
}


@Override
public void surfaceDestroyed(SurfaceHolder holder) {
    synchronized (this) {
        try {
            if (mCamera != null) {
                //mHolder.removeCallback(this);
                mCamera.setPreviewCallback(null);
                mCamera.stopPreview();
                isPreviewRunning  = false;
                mCamera.release();
            }
        } catch (Exception e) {
            Log.e("Camera", e.getMessage());
        }
    }
}

@Override
public void onPreviewFrame(byte[] data, Camera camera) {
    // Log.d("Camera", "Got a camera frame");
    if (!isPreviewRunning)
        return;

    Canvas canvas = null;

    if (mHolder == null) {
        return;
    }

    try {
        synchronized (mHolder) {
            canvas = mHolder.lockCanvas(null);
            int canvasWidth = canvas.getWidth();
            int canvasHeight = canvas.getHeight();

            decodeYUV(rgbints, data, width, height);

            // draw the decoded image, centered on canvas
            canvas.drawBitmap(rgbints, 0, width, canvasWidth-((width+canvasWidth)>>1), canvasHeight-((height+canvasHeight)>>1), width, height, false, null);

            // use some color filter
            canvas.drawColor(mMultiplyColor, Mode.MULTIPLY);

        }
    }  catch (Exception e){
        e.printStackTrace();
    } finally {
        // do this in a finally so that if an exception is thrown
        // during the above, we don't leave the Surface in an
        // inconsistent state
        if (canvas != null) {
            mHolder.unlockCanvasAndPost(canvas);
        }
    }
}



/**
 * Decodes YUV frame to a buffer which can be use to create a bitmap. use
 * this for OS < FROYO which has a native YUV decoder decode Y, U, and V
 * values on the YUV 420 buffer described as YCbCr_422_SP by Android
 * 
 * @param rgb
 *            the outgoing array of RGB bytes
 * @param fg
 *            the incoming frame bytes
 * @param width
 *            of source frame
 * @param height
 *            of source frame
 * @throws NullPointerException
 * @throws IllegalArgumentException
 */
public void decodeYUV(int[] out, byte[] fg, int width, int height) throws NullPointerException, IllegalArgumentException {
    int sz = width * height;
    if (out == null)
        throw new NullPointerException("buffer out is null");
    if (out.length < sz)
        throw new IllegalArgumentException("buffer out size " + out.length + " < minimum " + sz);
    if (fg == null)
        throw new NullPointerException("buffer 'fg' is null");
    if (fg.length < sz)
        throw new IllegalArgumentException("buffer fg size " + fg.length + " < minimum " + sz * 3 / 2);
    int i, j;
    int Y, Cr = 0, Cb = 0;
    for (j = 0; j < height; j++) {
        int pixPtr = j * width;
        final int jDiv2 = j >> 1;
    for (i = 0; i < width; i++) {
        Y = fg[pixPtr];
        if (Y < 0)
            Y += 255;
        if ((i & 0x1) != 1) {
            final int cOff = sz + jDiv2 * width + (i >> 1) * 2;
            Cb = fg[cOff];
            if (Cb < 0)
                Cb += 127;
            else
                Cb -= 128;
            Cr = fg[cOff + 1];
            if (Cr < 0)
                Cr += 127;
            else
                Cr -= 128;
        }
        int R = Y + Cr + (Cr >> 2) + (Cr >> 3) + (Cr >> 5);
        if (R < 0)
            R = 0;
        else if (R > 255)
            R = 255;
        int G = Y - (Cb >> 2) + (Cb >> 4) + (Cb >> 5) - (Cr >> 1) + (Cr >> 3) + (Cr >> 4) + (Cr >> 5);
        if (G < 0)
            G = 0;
        else if (G > 255)
            G = 255;
        int B = Y + Cb + (Cb >> 1) + (Cb >> 2) + (Cb >> 6);
        if (B < 0)
            B = 0;
        else if (B > 255)
            B = 255;
        out[pixPtr++] = 0xff000000 + (B << 16) + (G << 8) + R;
    }
    }

}

private void showSupportedCameraFormats(Parameters p) {
    List<Integer> supportedPictureFormats = p.getSupportedPreviewFormats();
    Log.d(TAG, "preview format:" + cameraFormatIntToString(p.getPreviewFormat()));
    for (Integer x : supportedPictureFormats) {
        Log.d(TAG, "suppoterd format: " + cameraFormatIntToString(x.intValue()));
    }

}

private String cameraFormatIntToString(int format) {
    switch (format) {
    case PixelFormat.JPEG:
        return "JPEG";
    case PixelFormat.YCbCr_420_SP:
        return "NV21";
    case PixelFormat.YCbCr_422_I:
        return "YUY2";
    case PixelFormat.YCbCr_422_SP:
        return "NV16";
    case PixelFormat.RGB_565:
        return "RGB_565";
    default:
        return "Unknown:" + format;

        }
    }
}

要使用它,请从您的活动中运行onCreate以下代码:

            SurfaceView surfaceView = new MySurfaceView(this, null);
        RelativeLayout.LayoutParams layoutParams = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.MATCH_PARENT, RelativeLayout.LayoutParams.MATCH_PARENT);
        surfaceView.setLayoutParams(layoutParams);
        mRelativeLayout.addView(surfaceView);

答案 2 :(得分:3)

你看过GPUImage吗?

它最初是由Brad Larson制作的OSX / iOS库,它作为OpenGL / ES的Objective-C包装器存在。

https://github.com/BradLarson/GPUImage

Cyber​​Agent的人们制作了一个Android端口(没有完整的功能奇偶校验),这是一组基于OpenGLES的Java包装器。它具有相对较高的水平,并且非常易于实现,具有上述许多相同的功能......

https://github.com/CyberAgent/android-gpuimage

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