在背景线程上绘制到上下文

时间:2011-06-27 12:07:29

标签: iphone multithreading cgcontext

我有一个必须显示一些信息的UIView。由于此视图非常复杂且绘图需要大量时间,因此我将其移至后台线程以避免阻塞主线程。绘图完成后,我将调度回主线程以设置ImageView。

以下代码为我绘制了图纸,但我偶尔会遇到一些崩溃。通常xcode指向[view release];并说Thread 6: Program received signal: EXC_BAD_ACCESS

NSManagedObjectID *objectID = [self.managedObject objectID];
        dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT,0);
        dispatch_async(queue,^{
            NSManagedObjectContext *backgroundContext = [[NSManagedObjectContext alloc] init];
            [backgroundContext setPersistentStoreCoordinator:[[self.managedObject managedObjectContext] persistentStoreCoordinator]];
            NSManagedObject *mo = [backgroundContext objectWithID:objectID];
            CGImageRef resultImage;
            CGContextRef context;
            void *bitmapData;

    CGRect frame = self.frame;
    frame.origin = CGPointZero;

    CGColorSpaceRef colorSpace;
    CGSize canvasSize;
    int bitmapByteCount;
    int bitmapBytesPerRow;

    canvasSize = frame.size;
    CGFloat scale = [UIScreen instancesRespondToSelector:@selector(scale)] ? [[UIScreen mainScreen] scale] : 1.0f;
    canvasSize.width *= scale;
    canvasSize.height *= scale;

    bitmapBytesPerRow = (canvasSize.width * 4);
    bitmapByteCount = (bitmapBytesPerRow * canvasSize.height);

    //Create the color space
    colorSpace = CGColorSpaceCreateDeviceRGB();

    bitmapData = malloc( bitmapByteCount );

    //Check the the buffer is alloc'd
    if( bitmapData == NULL ){
        DLog(@"Buffer could not be alloc'd");
    }

    //Create the context
    context = CGBitmapContextCreate(bitmapData, canvasSize.width, canvasSize.height, 8, bitmapBytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast);
    CGContextClearRect(context, CGRectMake(0, 0, canvasSize.width, canvasSize.height));

    // Setup transformation
    CGContextSetInterpolationQuality(context, kCGInterpolationNone);
    CGContextTranslateCTM(context, 0.0f, canvasSize.height); 
    CGContextScaleCTM(context, scale, -scale);

    UIView *view = [[UIView alloc] initWithFrame:frame];
    [view setBackgroundColor:[UIColor clearColor]];

    UILabel *nameLabel = [[UILabel alloc] initWithFrame:CGRectMake(137, 5, 255, 30)];
    [nameLabel setFont:[UIFont fontWithName:@"Arial" size:22.0f]];
    [nameLabel setText:[mo valueForKey:@"name"]];
    [nameLabel setTextAlignment:UITextAlignmentRight];
    [view addSubview:nameLabel];
    [nameLabel release];
    nameLabel = nil;
    ... Creating 20 or so label/imageviews all use 'mo' for data access to the NSManagedObject.

    [view.layer renderInContext:context];
    [view release];
    view = nil;
    //Get the result image
    resultImage = CGBitmapContextCreateImage(context);
    UIImage *viewImage = [UIImage imageWithCGImage:resultImage scale:0.0 orientation:UIImageOrientationUp];
    dispatch_async(dispatch_get_main_queue(),^ {
        [dataImageView setImage:viewImage];
    });

    //Cleanup
    free(bitmapData);
    CGColorSpaceRelease(colorSpace);
    CGImageRelease(resultImage);  
    CGContextRelease(context);
}); 

希望你们能帮助我,因为我无法做到这一点。我试图使用NSZombieEnabled YES运行它,这有时会导致控制台-[UILabel hash]: message sent to deallocated instance 0x22841c00中出现以下错误

1 个答案:

答案 0 :(得分:0)

尝试调查此问题的可能来源: 当你创建UILabel时,你将它们添加到UIView然后你释放它们(没关系)但你也“nil”它们。所以在这一点上你有UILabel由UIView保留,但同时它指向零! 所以最后当你发布“view”时,它会尝试释放它的子视图,并且一旦遇到保留count = 1的UILabel但它已经为nil'd它会得到“deallocated instance”异常。 这可以说明为什么调试器在[查看发布]停止以及为什么NSZombieEnabled抱怨尝试解除分配UILabel:它将其视为解除分配,因为指针指向nil。 所以可能的解决方案:删除“nameLabel = nil”语句。

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