我有这个代码:
plaxer = 20
player = 300
vel = 5
res = (720,720)
thistle = (216,191,216)
plum = (221,160,221)
screen = pygame.display.set_mode(res)
color = (255,255,255)
color_light = (255,0,0)
color_dark = (200,0,0)
red = (128, 0, 128)
reder = (31,0,31)
width = screen.get_width()
height = screen.get_height()
smallfont = pygame.font.SysFont('Corbel',35)
text = smallfont.render('Exit ' , True , color)
small = pygame.font.SysFont('Corbel',22)
texta = small.render('Customise Avatar ' , True , color)
screen.fill((0,0,255))
img1 = pygame.image.load("C:\\Users\\Path\\To\\Brown.png")
screen.blit(img1,(plaxer, player))
runs = True
while runs:
mouse = pygame.mouse.get_pos()
for ev in pygame.event.get():
keys = pygame.key.get_pressed()
if keys[pygame.K_a]:
plaxer =+ 0
screen.fill((0,0,255))
screen.blit(img1, (plaxer, player))
问题是精灵不能正确移动 - 它移动得太机械化了。我该如何解决这个问题?
答案 0 :(得分:1)
您必须在应用程序循环中绘制播放器并更新显示:
while runs:
mouse = pygame.mouse.get_pos()
for ev in pygame.event.get():
if ev.type == pygame.QUIT:
runs = False
keys = pygame.key.get_pressed()
if keys[pygame.K_a]:
plaxer += 1
screen.fill((0,0,255))
screen.blit(img1, (plaxer, player))
pygame.display.update()
典型的 PyGame 应用程序循环必须:
pygame.event.pump()
或 pygame.event.get()
处理事件。blit
所有对象)pygame.display.update()
或 pygame.display.flip()
更新显示