来自Drawable的AndEngine纹理

时间:2011-07-13 13:45:14

标签: android textures andengine

我是AndEngine的新手。

出于某种原因,我必须从Drawable变量创建一个TextureRegion。

我不知道是否有可能,

但我的代码无效...

public class DrawableTextureSource implements ITextureSource {
    private final int mWidth;
    private final int mHeight;
    private final Drawable mDrawable;
    private final Context mContext;
    public DrawableTextureSource(Context context, Drawable D) {
        mContext = context;
        mDrawable = D;
        mWidth = D.getIntrinsicWidth();
        mHeight = D.getIntrinsicHeight();
    } // end DrawableTextureSource()
    public DrawableTextureSource(Context context, Drawable D, int W, int H) {
        mContext = context;
        mDrawable = D;
        mWidth = W;
        mHeight = H;
    } // end DrawableTextureSource()
    public int getWidth() {
        return mWidth;
    } // end getWidth()
        public int getHeight() {
        return mHeight;
    } // end getHeight()
        public Bitmap onLoadBitmap(Config pBitmapConfig) {
        Bitmap bitmap = Bitmap.createBitmap(1024, 1024, pBitmapConfig);
        mDrawable.draw(new Canvas(bitmap));
        return bitmap;
    } // end onLoadBitmap()
    public DrawableTextureSource clone() {
        return new DrawableTextureSource(mContext, mDrawable, mWidth, mHeight);
    } // end clone()
} // end class

1 个答案:

答案 0 :(得分:2)

我知道这不是解决此问题的最佳方法,但您可以将Drawable变为Bitmap,然后从TextureRegion创建Bitmap。 以下是从TextureRegion创建Bitmap的代码:

public class BitmapTextureSource implements ITextureSource {

        private Bitmap mBitmap = null;

        public BitmapTextureSource(Bitmap bitmap) {
            this.mBitmap = bitmap;
        }

        @Override
        public int getWidth() {
            return mBitmap.getWidth();
        }

        @Override
        public int getHeight() {
            return mBitmap.getHeight();
        }

        @Override
        public Bitmap onLoadBitmap() {
            return mBitmap.copy(mBitmap.getConfig(), false);
        }

        @Override
        public BitmapTextureSource clone() {
            return new BitmapTextureSource(mBitmap);
        }

    }

这是一个link,可以帮助您从Bitmap制作Drawable

希望你能找到一种更简单的方法,但这也应该能够完成。祝你好运!

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