发送到实例的无效选择器 - objectForKey:

时间:2011-08-17 23:53:33

标签: iphone objective-c ios nsstring nsdictionary

运行代码时出错。罪魁祸首是我从下面的一个plist访问一个字符串:

    NSString *sImageFile = [dictionary objectForKey:@"answerCorrect"];
    NSLog(@"%@",sImageFile);

我在这里显示的cocos2d Init中有这个:

-(id) init
{
    // always call "super" init
    // Apple recommends to re-assign "self" with the "super" return value
    if( (self=[super init])) {

        NSUserDefaults *sud = [NSUserDefaults standardUserDefaults];
        NSString *ctlLang = [sud valueForKey:@"ctlLang"];
        NSNumber *questionState = [sud valueForKey:@"questionState"];
        NSNumber *scoreState = [sud valueForKey:@"scoreState"];
        gameArray = (NSMutableArray *)[sud valueForKey:@"gameArray"];
        for (NSString *element in gameArray) {
            NSLog(@"\nQL gameArray value=%d\n", [element intValue]);
        }
        NSString *path = [[NSBundle mainBundle] bundlePath];
        NSString *finalPath = [path stringByAppendingPathComponent:ctlLang];
        dictionary = [NSDictionary dictionaryWithContentsOfFile:finalPath];

        NSString *sImageFile = [dictionary objectForKey:@"answerCorrect"];
        NSLog(@"%@",sImageFile);
    }
}

字符串的打印在场景的init部分中正常工作。问题出现在我稍后定义的方法中。由于某种原因,它不会在此处显示的方法中返回字符串:

-(void) checkAnswer: (id) sender {

    CGSize size = [[CCDirector sharedDirector] winSize];
    CCMenuItemSprite *sAnswer = (CCMenuItemSprite *)sender;
    NSLog(@"Checking Answer Tag is ---> %d",sAnswer.tag);
    NSString *sImageFile = [dictionary objectForKey:@"answerCorrect"];
    NSLog(@"%@",sImageFile);
    if ([question.answer integerValue] == sAnswer.tag) {
        //...
    }
}

我在这里缺少什么?该计划在NSLog声明中爆炸。

2 个答案:

答案 0 :(得分:5)

您将dictionaryWithContentsOfFile:返回的对象分配给dictionary ivar,但您不会通过向其发送retain消息来声明对其的所有权:

dictionary = [NSDictionary dictionaryWithContentsOfFile:finalPath];

方法dictionaryWithContentsOfFile:会返回您不拥有的对象。可能在执行checkAnswer:时,对象已被释放。你需要保留它:

dictionary = [[NSDictionary dictionaryWithContentsOfFile:finalPath] retain];

或者改为使用alloc-initWithContentsOfFile:,它会返回一个你拥有的对象

dictionary = [[NSDictionary alloc] initWithContentsOfFile:finalPath];

同样适用于gameplay ivar。您不拥有 valueForKey:返回的对象,您需要保留它。所以这一行:

gameArray = (NSMutableArray *)[sud valueForKey:@"gameArray"];

应该是:

gameArray = [[sud valueForKey:@"gameArray"] retain];

答案 1 :(得分:0)

我认为您不会保留在init方法中创建的自动释放字典。您将字典设置为ivar但不保留它。当您稍后访问它时,它可能不再有效

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