Java - 类之间的通信 - 问题

时间:2011-09-06 17:38:54

标签: java class communication clock

我正在制作模拟时钟,但我遇到了一个无法解决的问题。

我有三个课:主,时钟,指针。 Main只是创建时钟并启动所有内容。 时钟管理时钟的工作原理并对其进行绘制。 指针定义指针的作用。

时钟创建三个具有不同图像和速度的指针。 在指针类中,使用参数speed。

启动计时器

根据速度(即它是什么指针),指针角度将增加。 时钟在绘画时获得角度。

我的问题是,当执行某个动作时,我无法获取指针对象来告诉时钟,以便可以更新和重新绘制它?怎么解决?我无法从指针创建一个新的时钟对象,因为我遇到了大量的错误。

请帮忙!

这是代码:(忽略clock中的cycle()方法)

主要

import javax.swing.JFrame;

public class Main extends JFrame {



   public Main(){
      add(new Clock());
      setTitle("Klocka");
      setDefaultCloseOperation(EXIT_ON_CLOSE);
      setSize(400,400);
      setVisible(true);
      setLocationRelativeTo(null);
      setResizable(false);
   }

   public static void main(String[] args){
      new Main();
   }
}

时钟:

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;

import javax.swing.ImageIcon;
import javax.swing.JPanel;


public class Clock extends JPanel {




    private Image back;
    private int angle = 1;
    private int a = 1;
    private int b = 0;

    public Pointer pPink;
    public Pointer pWeird;
    public Pointer pRose;







   public Clock(){
       pPink = new Pointer(3600,"pink.jpg");
       pWeird = new Pointer(60,"weird.jpg");
       pRose = new Pointer(1,"rose.jpg");


       }




   public void paint(Graphics g) {
       Graphics2D g2d = (Graphics2D) g;
       if (pPink.img != null){

           g2d.rotate(pPink.angle*(3.1415/180));

           g2d.drawImage(pPink.getImg(), 200 ,60, this);

           }

       if (pWeird.img != null){
           g.drawImage(pWeird.getImg(), 250, 200, null);
           }

       if (pRose.img != null){
           g.drawImage(pRose.getImg(), 300, 200, null);
           }




       ImageIcon i = new ImageIcon(this.getClass().getResource("wheel.png"));
       back = i.getImage();
       g.drawImage(back,50,50, null);


       g.dispose();
       cycle();

           }

   public void cycle(){  // a terrible try to solve the problem...

       if (angle != pPink.angle){

           repaint();
           System.out.println(angle);
           System.out.println(pPink.angle);
           System.out.println("");
           angle = pPink.angle;


       }

   }
}

指针:

import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

import javax.swing.ImageIcon;
import javax.swing.Timer;


public class Pointer implements ActionListener {

    public int angle = 0;
    public int speed;
    public String fileName;
    public Image img;
    Timer timer;




   public Pointer(int speed, String fileName) {
      this.speed = speed * 1000 ;
      timer = new Timer(this.speed, this);
      timer.start();

      this.fileName = fileName;
      ImageIcon ii = new ImageIcon(getClass().getResource(this.fileName));
      img = ii.getImage();



   }


   public Image getImg(){
       return img;

   }

   public void actionPerformed(ActionEvent e) {
       angle+= 6;
       System.out.println("angle increased");

   }


}

2 个答案:

答案 0 :(得分:0)

如何尝试Observer模式。 Clock将是观察Pointer的观察者。 Pointer将在执行操作时通知Clock

答案 1 :(得分:0)

在Pointer类中添加对时钟的引用:

. . . 
private Clock clock;

public Pointer(Clock clock, int speed, String fileName) {
    this.clock = clock;
. . . 

然后你可以在actionPerformed方法中调用时钟上的重绘:

. . .
public void actionPerformed(ActionEvent e) {
    angle += 6;
    System.out.println("angle increased");
    clock.repaint();
. . . 

实例指针:

. . .
public Clock(){
    pPink = new Pointer(this, 3600, "pink.jpg");
    pWeird = new Pointer(this, 60, "weird.jpg");
    pRose = new Pointer(this, 1, "rose.jpg");
. . .
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