无法使用CCLayerColor和initWithColor更改背景:cc4(255,255,255,255)

时间:2011-09-30 13:48:23

标签: cocos2d-iphone

我正在研究关于cocos2d理解基本概念的第一个教程。我正在尝试将背景颜色从默认(黑色)更改为白色。这是我的代码:

#import <Foundation/Foundation.h>
#import "cocos2d.h"

@interface GameScene : CCLayerColor {

    CCSprite *player;
}  
+(id) scene; 
@end

并且实施在这里:

#import "GameScene.h"
@implementation GameScene  
+(id) scene  
{
    CCScene *scene = [CCScene node];  
    CCLayer *layer = [CCLayer node];  
    [scene addChild:layer];  
    return scene;  
}  
-(id) init  
{  
    if ((self=[super initWithColor:ccc4(255, 255, 255, 255)])) {

        self.isAccelerometerEnabled=YES;  
        player= [CCSprite spriteWithFile:@"Icon-72.png"];  
        CGSize screenSize=[[CCDirector sharedDirector] winSize];  
        float imageHeight=[player texture].contentSize.height;  
        player.position=CGPointMake(screenSize.width/2, imageHeight/2); 
        [self addChild:player z:0 tag:123];  
    } 

    return self;  
} 



-(void) accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration  
{
    CGPoint pos=player.position;  
    pos.x+=acceleration.x*10;  
    player.position=pos;  
}
- (void)dealloc {

    [super dealloc];
}
@end

有什么建议吗?感谢

1 个答案:

答案 0 :(得分:0)

CCDirectory只接受CCScenes。所以很有可能你遇到的黑屏并不是一个有缺陷的CCColorLayer,而只是空白阶段。

将CCScene子类化为GameScene,然后将CCLayerColor添加到具有所需颜色的CCLayerColor以及播放器。然后拨打[[CCDirector sharedDirector] runWithScene:gameScene]

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