Sutherland Hodgman多边形裁剪算法

时间:2011-10-10 15:23:06

标签: c graphics

Sutherland hodgeman多边形裁剪算法是我们对裁剪或仅获取给定多边形的某个特定部分感兴趣的地方。我知道剪辑的概念,我在网上看到了以下代码:

#include <stdio.h>
#include <graphics.h>
#include <conio.h>
#include <math.h>
#include <process.h>
#define TRUE 1
#define FALSE 0
typedef unsigned int outcode;
outcode CompOutCode(float x,float y);
enum  {  TOP = 0x1,
BOTTOM = 0x2,
RIGHT = 0x4,
LEFT = 0x8
};
float xmin,xmax,ymin,ymax;
void clip(float x0,float y0,float x1,float y1)
{
outcode outcode0,outcode1,outcodeOut;
int accept = FALSE,done = FALSE;
outcode0 = CompOutCode(x0,y0);
outcode1 = CompOutCode(x1,y1);
do
{
    if(!(outcode0|outcode1))
    {
        accept = TRUE;
        done = TRUE;
    }
    else
    if(outcode0 & outcode1)
        done = TRUE;
    else
    {
        float x,y;
        outcodeOut = outcode0?outcode0:outcode1;
        if(outcodeOut & TOP)
        {
            x = x0+(x1-x0)*(ymax-y0)/(y1-y0);
            y = ymax;
        }
        else if(outcodeOut & BOTTOM)
        {
            x = x0+(x1-x0)*(ymin-y0)/(y1-y0);
            y = ymin;
        }
        else if(outcodeOut & RIGHT)
        {
            y = y0+(y1-y0)*(xmax-x0)/(x1-x0);
            x = xmax;
        }
        else
        {
            y = y0+(y1-y0)*(xmin-x0)/(x1-x0);
            x = xmin;
        }
        if(outcodeOut==outcode0)
        {
            x0 = x;
            y0 = y;
            outcode0 = CompOutCode(x0,y0);
        }
        else
        {
            x1 = x;
            y1 = y;
            outcode1 = CompOutCode(x1,y1);
          }
    }
}while(done==FALSE);
if(accept)
    line(x0,y0,x1,y1);
outtextxy(150,20,"POLYGON AFTER CLIPPING");
rectangle(xmin,ymin,xmax,ymax);
}
outcode CompOutCode(float x,float y)
{
    outcode code = 0;
    if(y>ymax)
        code|=TOP;
    else if(y<ymin)
            code|=BOTTOM;
    if(x>xmax)
        code|=RIGHT;
    else if(x<xmin)
        code|=LEFT;
    return code;
}
void main( )
{
float x1,y1,x2,y2;
/* request auto detection */
int gdriver = DETECT, gmode, n,poly[14],i;
clrscr( );
printf("Enter the no of sides of polygon:");
scanf("%d",&n);
printf("\nEnter the coordinates of polygon\n");
for(i=0;i<2*n;i++)
{
    scanf("%d",&poly[i]);
}
poly[2*n]=poly[0];
poly[2*n+1]=poly[1];
printf("Enter the rectangular coordinates of clipping window\n");
scanf("%f%f%f%f",&xmin,&ymin,&xmax,&ymax);
/* initialize graphics and local variables */
initgraph(&gdriver, &gmode, "c:\\tc\\bgi");

outtextxy(150,20,"POLYGON BEFORE CLIPPING");
drawpoly(n+1,poly);
rectangle(xmin,ymin,xmax,ymax);
getch( );
cleardevice( );
for(i=0;i<n;i++)
clip(poly[2*i],poly[(2*i)+1],poly[(2*i)+2],poly[(2*i)+3]);
getch( );
restorecrtmode( );
}

编码写得很好,我有理解代码中定义的clip函数的真正问题。由于我是C的新手,我无法弄清楚,有人能解释clip函数中涉及的算法吗?

1 个答案:

答案 0 :(得分:11)

您提出的算法不是用于剪切任意多边形的Sutherland-Hodgman算法,而是用于剪切矩形视口的Cohen-Sutherland算法。代码段似乎是直接从相应的Wikipedia article获取的。那篇文章解释了算法,它还逐步解释了代码示例,因为它们的版本包含许多有用的注释。主要思想是使用4位代码对线端点相对于视口的位置进行分类,这使得实际裁剪可以基于简单的按位操作实现。

假设您了解基本的编程结构(如循环,if,...),基本的算术和算法的基本工作(可能在维基百科的帮助下),那么理解代码示例的关键是保持请记住,C运算符|&实现了按位运算。

如果您真的在寻找Sutherland-Hodgman算法来剪裁任意多边形,那么完全忘记这个代码示例。您从错误地将其归因于Sutherland-Hodgman算法的源,或者您误解了它,因为这两个算法都归功于Ivan Sutherland,但这些算法根本不同。

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