Lua事件处理程序

时间:2011-11-29 02:54:11

标签: lua

lua是否内置了“事件处理程序”,或者它是否有可用的lib?

这就是一个例子,当“a = 100”事件发生时。

别的而不是使用:

while true do
 if a == 100 then
   [...]
   break;
 end
end

或者只是为它添加一个睡眠。 “虽然真的做”只是一个例子,但它是一个可怕的。

1 个答案:

答案 0 :(得分:16)

Lua在单线程中运行,因此任何检查都必须由您的代码明确执行。

变量变化后立即执行代码的行为称为“观看”。

如果您在每个 frame (例如游戏)运行一组代码的环境中进行编程,则可以手动检查。 例如:

WatchedVariables = {
    a = 5,
    b = 22,
}
WatchedVariables_cache = {}
for k,v in pairs(WatchedVariables) do
    WatchedVariables_cache[k] = v
end

function OnFrame()
    print("NEXT FRAME! (possibly 1 second later or something)")
    for k,v in pairs(WatchedVariables) do
        local v_old = WatchedVariables_cache[k]
        if v ~= v_old then
            -- this is the "callback"
            print(tostring(k).." changed from "..tostring(v_old).." to "..tostring(v))

            WatchedVariables_cache[k] = v
        end
     end
 end

 function SomeFunctionThatOperatesSomeTime()
     print("about to change a, brother!")
     WatchedVariables.a = -7
     print("a is changed")
 end

在下一帧时,将执行回调代码(打印)。 这种方法的缺点是在WatchedVariables.a设置为-7后,回调代码不会立即打印,即:输出将为:

about to change a, brother!
a is changed
NEXT FRAME! (possibly 1 second later or something)
a changed from 5 to -7

为了防止这种可能不受欢迎的行为,可以使用 setter 函数,例如:

MyObject = {
    _private_a = 5,
    set_a = function(self, new_value_of_a)
        self._private_a = 5
        -- callback code
        print("a set to "..tostring(new_value_of_a))
    end,
    get_a = function(self)
        return self._private_a
    end
}

function SomeFunctionThatOperatesSomeTime()
     print("about to change a, brother!")
     MyObject:set_a(-7)
     print("a is changed")
 end

此代码的输出显示回调立即运行:

about to change a, brother!
a set to -7
a is changed

为了让这更舒服,Lua提供了 metatables ,使这种行为对程序员来说是透明的。 例如:

MyObject = {
    __privates = {
        a = 5,
    }
}
MyObject_meta = {
    __index = function(self, k)
        return rawget(self, "__privates")[k]
    end,
    __newindex = function(self, k, v)
        rawget(self, "__privates")[k] = v
        -- callback code
        print("a set to "..tostring(v))
    end,
}
setmetatable(MyObject, MyObject_meta)

function SomeFunctionThatOperatesSomeTime()
     print("about to change a, brother!")
     MyObject.a = -7
     print("a is changed")
 end

此代码的输出与前一个示例相同:

about to change a, brother!
a set to -7
a is changed

以下是您的示例案例的实现:

MyObject = {
    __privates = {
        a = 5,
    }
    __private_callback = function(self, k, ov, v)
        if k == "a" and v == "100" then
            print("a is 100!")
        end
    end
}
MyObject_meta = {
    __index = function(self, k)
        return rawget(self, "__privates")[k]
    end,
    __newindex = function(self, k, v)
        local privates = rawget(self, "__privates")
        local ov = privates[k]
        privates[k] = v
        rawget(self, "__private_callback")(self, k, ov, v)
    end,
}
setmetatable(MyObject, MyObject_meta)

function SomeFunctionThatOperatesSomeTime()
     MyObject.a = -7 -- prints nothing
     MyObject.a = 100 -- prints "a is 100!"
     MyObject.a = 22 -- prints nothing
 end

为什么变量__privates__private_callback以两个下划线为前缀?在具有两个下划线的典型编程情况下,不应该访问私有成员的约定。如果您熟悉面向对象的方法及其在Java和C ++等语言中的实现,您将了解它与privateprotected关键字的相似之处。

如果您熟悉C#语言,您可能会看到set_a / get_a和metatable实现与访问者(set / get)的相似之处。< / p>

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