addChild抛出异常

时间:2011-11-30 18:47:59

标签: flash actionscript-3 actionscript

我正在开发一款游戏。我在Flash中设计了一个处理栏并将其链接到AS 3。 在主类(main_c.as)中,我为舞台指定了一个var:

package  {

import flash.display.MovieClip;
import flash.display.Stage;


public class main_c extends MovieClip {

    static public var stageRef:Stage;
    public var s:start_b;
    public var bar:timer_bar;
    public function main_c() 
    {
        // constructor code
        stageRef = stage;
        s = new start_b();
        addChild(s);
        s.x = 260;
        s.y = 225;

    }


}

}

然后有一个start_b类,用于创建一个按钮,然后单击以触发第三个类的构造函数(game.as)。这是start_b的代码:

package  {

import flash.display.SimpleButton;
import flash.events.MouseEvent;

public class start_b extends SimpleButton {

    public var g:game;

    public function start_b() 
    {
        // constructor code
        this.addEventListener(MouseEvent.CLICK, start_g);
    }

    public function start_g(e:MouseEvent):void
    {
        g = new game();
        this.removeEventListener(MouseEvent.CLICK, start_g);
        this.visible = false;
    }
}

在最后一节课中我想添加参与舞台的状态栏,但是当我跑步时我得到错误 -

TypeError: Error #1009: Cannot access a property or method of a null object reference. at game() at start_b/start_g()

这是第三类的代码(game.as):

package{

import flash.display.MovieClip;
import flash.utils.Timer;
import flash.events.TimerEvent;
import main_c;

public class game extends MovieClip {
    public var points:Number;
    public var ptw:Number;
    public var time:Timer;
    public var bar:timer_bar = new timer_bar();
    public var cnt:main_c;

    public function game()
    {
        //restartirane na igrata (nulirane)
        main_c.stageRef.addChild(bar);
        points = 0;
        time = new Timer(50);
        time.addEventListener(TimerEvent.TIMER, flow);
        time.start();
        trace("d");


    }

    public function flow(t:TimerEvent):void 
    {
        //code
        //bar.y++;
    }

    public function addPoints():void
    {
        //function code here
    }

    public function removePoints():void
    {
        //function code here
    }

    public function checkTime():void
    {
        //function code here
    }

    public function end():void
    {
        //function code here
    }

}

}

如果你能帮助我,我将非常高兴:-)谢谢,美好的一天!

2 个答案:

答案 0 :(得分:0)

您需要检查您的舞台是否准备就绪:

Main_c / constructor:

   public function main_c() 
   {
    if (stage)
    {
        init();
    }
    else
    {
        addEventListener(Event.ADDED_TO_STAGE, init);
    }
   }

Main_c / init:

private function init(e:Event = null):void 
{
    removeEventListener(Event.ADDED_TO_STAGE, init);

    stageRef = stage;
    s = new start_b();
    addChild(s);
    s.x = 260;
    s.y = 225;
}

答案 1 :(得分:0)

线索#1:

  

TypeError:错误#1009:无法访问空对象引用的属性或方法。 at game()at start_b / start_g()

这意味着game构造函数中的某个对象为null,但您正在尝试访问该对象的成员函数或属性。

打破它:

main_c.stageRef.addChild(bar);
points = 0;
time = new Timer(50);
time.addEventListener(TimerEvent.TIMER, flow);
time.start();
trace("d");

这里唯一可能的错误原因是第一行

main_c.stageRef.addChild(bar);

所以,对此的解决方案是查看main_c.stageRef是否为空,并采取相应的行动

我的解决方案:重新定义游戏类的构造函数:

public function game() {
    init();
}

public function init() {
    if(main_c.stageRef) {
        //restartirane na igrata (nulirane)
        main_c.stageRef.addChild(bar);
        points = 0;
        time = new Timer(50);
        time.addEventListener(TimerEvent.TIMER, flow);
        time.start();
        trace("d");
    } else {
        callLater(init);
    }
}

callLater方法的文档

在不相关的注释中,ActionScript类名称按惯例以大写字母开头。这有助于将它们与以小写字母开头的实例名称区分开来。