我有:
partial class StarSystem : AstroThreeNode
{
public static StarSystem SunSolarSystem()
{
return new StarSystem("Solar System", Planet.SunCenter(), Resources.Space, SolarSystem.ActiveForm.Bounds).AddPlanet(Planet.MercuryPlanet(), Planet.VenusPlanet(), Planet.EarthPlanet(), Planet.MarsPlanet(), Planet.JupiterPlanet(), Planet.SaturnPlanet(), Planet.UranusPlanet(), Planet.NeptunePlanet());
}
public StarSystem AddPlanet(params Planet[] planetsToAdd)
{
foreach (Planet planet in planetsToAdd)
{
distanceFromSun += (planets.Count > 0 ? planets[planets.Count - 1].Image.Width / 2 : 0) + planet.Image.Width / 2 + DISTANCE_BETWEEN_PLANETS;
planet.DistanceFromSun = distanceFromSun;
planet.RotationCenter = new PointF(bounds.Width / 2, bounds.Height / 2);
planets.Add(planet);
}
return this;
}
}
partial class Planet : AstroThreeNode
{
private const float SUN_SPEED = 0;
public static Planet SunCenter()
{
return new Planet("Слънце", Resources.Sun_, SUN_SPEED, CLOCKWISE);
}
public static Planet MercuryPlanet()
{
return new Planet("Меркурий", Resources.Mercury_, 4.0923f, Planet.CLOCKWISE);
}
public static Planet VenusPlanet()
{
return new Planet("Венера", Resources.Venus_, 1.6021f, Planet.COUNTERCLOCKWISE);
}
public static Planet EarthPlanet()
{
return new Planet("Земя", Resources.Earth_, 0.9856f, Planet.CLOCKWISE);
}
public static Planet MarsPlanet()
{
return new Planet("Марс", Resources.Mars_, 0.5240f, Planet.CLOCKWISE);
}
public static Planet JupiterPlanet()
{
return new Planet("Юпитер", Resources.Jupiter_, 0.0830f, Planet.CLOCKWISE);
}
public static Planet SaturnPlanet()
{
return new Planet("Сатурн", Resources.Saturn_, 0.0334f, Planet.CLOCKWISE);
}
public static Planet UranusPlanet()
{
return new Planet("Уран", Resources.Uranus_, 0.0117f, Planet.COUNTERCLOCKWISE);
}
public static Planet NeptunePlanet()
{
return new Planet("Нептун", Resources.Neptune_, 0.0059f, Planet.CLOCKWISE);
}
public Planet(string name, Image image, float distanceFromSun, float degreesAddedEachTick, bool clockwise, PointF rotationCenter, float angleInDegrees = 0)
{
this.Name = name;
this.Image = image; // here I set the Image but I get an exception later
this.DistanceFromSun = distanceFromSun;
this.degreesAddedEachTick = degreesAddedEachTick;
this.isClockwiseRotation = clockwise;
this.RotationCenter = rotationCenter;
this.angleInDegrees = angleInDegrees;
}
}
我在这里得到例外:distanceFromSun += (planets.Count > 0 ? planets[planets.Count - 1].Image.Width / 2 : 0) + planet.Image.Width / 2 + DISTANCE_BETWEEN_PLANETS;
对于planet.Image
。我不知道为什么在创建Planet
时设置图像时会出现异常。
编辑:以下是StarSystem
的构造函数:
public StarSystem(string name, Planet starSystemCenter, Image background, Rectangle bounds)
{
this.Name = name;
this.Background = background;
this.bounds = bounds;
planets = new List<Planet>(); //planets instanieted here
planets.Add(starSystemCenter); // note I dont get the exception on this call but on the other call where I add all other planest
}
编辑2: 发现我的问题,但我必须上床,我明天会发布答案。
答案 0 :(得分:2)
看起来你永远不会实例化你的'行星'对象(可能是List<Planet>
?)
是否在您的StarSystem
代码中?
据推测它会像
public class StarSystem
{
public List<Planet> planets {get; set;}
//Other code here
public StarSystem()
{
planets = new List<Planet>();
}
}
但是你的帖子中没有证明这些代码。这就是我发现最有可能的罪魁祸首。
发布问题编辑:
好的,那么唯一似乎就是你的一个或多个行星的.Image
。在调试时,您应该能够看到变量 - 我会在评估该表达式之前设置一个断点,然后查看它添加的最后一个对象,以及它要尝试添加的下一个对象,并查找null .Image
答案 1 :(得分:1)
尝试使类成员,局部变量和方法参数的差异大于大小写。请参阅上面链接的规范NullReferenceException帖子中的错误命名约定。
答案 2 :(得分:0)
使用此构造函数
创建每个星球public Planet(string name, Image image, float distanceFromSun, float degreesAddedEachTick, bool clockwise, PointF rotationCenter, float angleInDegrees = 0)
然而,你永远不会检查以确保image != null && image.Width != null
(如果宽度是你不需要的原生int,但如果它是Number
你确实需要检查。