复制KeyedCollection的最快方法

时间:2009-06-11 22:40:57

标签: c# .net optimization collections keyedcollection

我正在研究一个C#对象复制构造函数,其中一部分涉及将KeyedCollection的内容复制到一个新的KeyedCollection中。这就是我目前实施的内容:

class MyKeyedCollection : KeyedCollection<uint, DataObject>
{
    protected override uint GetKeyForItem( DataObject do )
    {
        return do.Key;
    }
}

class MyObject
{
    private MyKeyedCollection kc;

    // Copy constructor
    public MyObject( MyObject that )
    {
        this.kc = new MyKeyedCollection();
        foreach ( DataObject do in that.kc )
        {
            this.kc.Add( do );
        }
    }
}

这是正确的 - 集合按预期复制。问题是它也有点慢。我猜测问题是每个.Add(do)都要求对现有数据进行唯一性检查,即使我知道它来自保证唯一性的来源。

如何尽快制作此复制构造函数?

5 个答案:

答案 0 :(得分:3)

我刚刚运行了一个测试,添加了10,000,000个项目和各种集合,而KeyedCollection只需要列表的7倍,但只比Dictionary对象长约50%。考虑到KeyedCollection是这两者的组合,Add的性能是完全合理的,并且它运行的重复键检查显然没有花费很多时间 。您可能希望在KeyedCollection上运行类似的测试,如果它的速度明显变慢,您可以开始寻找其他地方(检查您的MyObject.Key getter以确保您没有从中获得开销)。


旧回复

你试过了吗?

this.kc = that.kc.MemberwiseClone() as MyKeyedCollection;

有关MemberwiseClone here的更多信息。

答案 1 :(得分:3)

好的,一个有点不安全代码的解决方案怎么样?纯娱乐?

警告!这是针对Windows操作系统和32位编码的,但没有理由不能修改此技术以适用于64位或其他操作系统。最后,我在3.5框架上测试了这个。我认为它适用于2.0和3.0,但我没有测试。如果Redmond更改了修订版或修补程序之间的实例变量的数量,类型或顺序,那么这将不起作用。

但这很快!!!

这侵入了KeyedCollection,它的基础List&lt;&gt;和词典&lt;&gt;并复制所有内部数据和属性。这是一个黑客,因为要做到这一点,你必须访问私人内部变量。我基本上为KeyedCollection,List和Dictionary制作了一些结构,它们是正确顺序的那些类的私有变量。我只是将这些结构指向类所在的位置并且瞧...你可以搞乱私有变量!我使用RedGate反射器来查看所有代码正在执行的操作,以便我可以找出要复制的内容。然后只需复制一些值类型并在几个地方使用Array.Copy。

结果是 CopyKeyedCollection &lt;,&gt;, CopyDict &lt;&gt;和 CopyList &lt;&gt;。你得到一个可以快速复制字典的功能&lt;&gt;和一个可以快速复制List&lt;&gt;免费!

我完全注意到的一件事是,KeyedCollection包含一个列表和一个都指向相同数据的字典!我认为这起初是浪费,但评论员指出KeyedCollection明确表示你需要同时有序列表和字典的情况。

无论如何,我是一名程序员/程序员,被迫使用vb一段时间,所以我不怕做这样的黑客攻击。我是C#的新手,所以告诉我是否违反了任何规则,或者你认为这很酷。

顺便说一句,我研究了垃圾收集,这对GC应该可以正常工作。我认为如果我添加一些代码来为我们花费复制的ms修复一些内存,那将是谨慎的。你们告诉我如果有人要求我,我会添加一些评论。

using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Collections.ObjectModel;
using System.Reflection;

namespace CopyCollection {

  class CFoo {
    public int Key;
    public string Name;
  }

  class MyKeyedCollection : KeyedCollection<int, CFoo> {
    public MyKeyedCollection() : base(null, 10) { }
    protected override int GetKeyForItem(CFoo foo) {
      return foo.Key;
    }
  }

  class MyObject {
    public MyKeyedCollection kc;

    // Copy constructor
    public MyObject(MyObject that) {
      this.kc = new MyKeyedCollection();
      if (that != null) {
        CollectionTools.CopyKeyedCollection<int, CFoo>(that.kc, this.kc);
      }
    }
  }

  class Program {

    static void Main(string[] args) {

      MyObject mobj1 = new MyObject(null);
      for (int i = 0; i < 7; ++i)
        mobj1.kc.Add(new CFoo() { Key = i, Name = i.ToString() });
      // Copy mobj1
      MyObject mobj2 = new MyObject(mobj1);
      // add a bunch more items to mobj2
      for (int i = 8; i < 712324; ++i)
        mobj2.kc.Add(new CFoo() { Key = i, Name = i.ToString() });
      // copy mobj2
      MyObject mobj3 = new MyObject(mobj2);
      // put a breakpoint after here, and look at mobj's and see that it worked!
      // you can delete stuff out of mobj1 or mobj2 and see the items still in mobj3,
    }
  }

  public static class CollectionTools {

    public unsafe static KeyedCollection<TKey, TValue> CopyKeyedCollection<TKey, TValue>(
     KeyedCollection<TKey, TValue> src, 
     KeyedCollection<TKey, TValue> dst) {

      object osrc = src;
      // pointer to a structure that is a template for the instance variables 
      // of KeyedCollection<TKey, TValue>
      TKeyedCollection* psrc = (TKeyedCollection*)(*((int*)&psrc + 1));  
      object odst = dst;
      TKeyedCollection* pdst = (TKeyedCollection*)(*((int*)&pdst + 1));
      object srcObj = null;
      object dstObj = null;
      int* i = (int*)&i;  // helps me find the stack

      i[2] = (int)psrc->_01_items;
      dstObj = CopyList<TValue>(srcObj as List<TValue>);
      pdst->_01_items = (uint)i[1];

      // there is no dictionary if the # items < threshold
      if (psrc->_04_dict != 0) {
        i[2] = (int)psrc->_04_dict;
        dstObj = CopyDict<TKey, TValue>(srcObj as Dictionary<TKey, TValue>);
        pdst->_04_dict = (uint)i[1];
      }

      pdst->_03_comparer = psrc->_03_comparer;
      pdst->_05_keyCount = psrc->_05_keyCount;
      pdst->_06_threshold = psrc->_06_threshold;
      return dst;
    }

    public unsafe static List<TValue> CopyList<TValue>(
     List<TValue> src) {

      object osrc = src;
      // pointer to a structure that is a template for 
      // the instance variables of List<>
      TList* psrc = (TList*)(*((int*)&psrc + 1));  
      object srcArray = null;
      object dstArray = null;
      int* i = (int*)&i;  // helps me find things on stack

      i[2] = (int)psrc->_01_items;
      int capacity = (srcArray as Array).Length;
      List<TValue> dst = new List<TValue>(capacity);
      TList* pdst = (TList*)(*((int*)&pdst + 1));
      i[1] = (int)pdst->_01_items;
      Array.Copy(srcArray as Array, dstArray as Array, capacity);

      pdst->_03_size = psrc->_03_size;

      return dst;
    }

    public unsafe static Dictionary<TKey, TValue> CopyDict<TKey, TValue>(
     Dictionary<TKey, TValue> src) {

      object osrc = src;
      // pointer to a structure that is a template for the instance 
      // variables of Dictionary<TKey, TValue>
      TDictionary* psrc = (TDictionary*)(*((int*)&psrc + 1)); 
      object srcArray = null;
      object dstArray = null;
      int* i = (int*)&i;  // helps me find the stack

      i[2] = (int)psrc->_01_buckets;
      int capacity = (srcArray as Array).Length;
      Dictionary<TKey, TValue> dst = new Dictionary<TKey, TValue>(capacity);
      TDictionary* pdst = (TDictionary*)(*((int*)&pdst + 1));
      i[1] = (int)pdst->_01_buckets;
      Array.Copy(srcArray as Array, dstArray as Array, capacity);

      i[2] = (int)psrc->_02_entries;
      i[1] = (int)pdst->_02_entries;
      Array.Copy(srcArray as Array, dstArray as Array, capacity);

      pdst->_03_comparer = psrc->_03_comparer;
      pdst->_04_m_siInfo = psrc->_04_m_siInfo;
      pdst->_08_count = psrc->_08_count;
      pdst->_10_freeList = psrc->_10_freeList;
      pdst->_11_freeCount = psrc->_11_freeCount;

      return dst;
    }

    // these are the structs that map to the private variables in the classes
    // i use uint for classes, since they are just pointers
    // statics and constants are not in the instance data.
    // I used the memory dump of visual studio to get these mapped right.
    // everything with a * I copy.  I Used RedGate reflector to look through all
    // the code to decide what needed to be copied.
    struct TKeyedCollection {
      public uint _00_MethodInfo;                  // pointer to cool type info
      // Collection
      public uint _01_items;                       // * IList<T>
      public uint _02_syncRoot;                    //   object
      // KeyedCollection
      public uint _03_comparer;                    //   IEqualityComparer<TKey> 
      public uint _04_dict;                        // * Dictionary<TKey, TItem> 
      public int _05_keyCount;                     // *
      public int _06_threshold;                    // *
      // const int defaultThreshold = 0;
    }

    struct TList {
      public uint _00_MethodInfo;                   //
      public uint _01_items;                        // * T[] 
      public uint _02_syncRoot;                     //   object
      public int _03_size;                          // *
      public int _04_version;                       //
    }

    struct TDictionary {
      // Fields
      public uint _00_MethodInfo;                   //
      public uint _01_buckets;                     // * int[] 
      public uint _02_entries;                     // * Entry<TKey, TValue>[] 
      public uint _03_comparer;                    //   IEqualityComparer<TKey> 
      public uint _04_m_siInfo;                    //   SerializationInfo
      public uint _05__syncRoot;                   //   object 
      public uint _06_keys;                        //   KeyCollection<TKey, TValue> 
      public uint _07_values;                      //   ValueCollection<TKey, TValue> 
      public int _08_count;                        // *
      public int _09_version;
      public int _10_freeList;                     // * 
      public int _11_freeCount;                    // *
    }

  }


}

答案 2 :(得分:0)

您可以尝试序列化该对象,然后将其反序列化为一个新对象 - 我不知道这是否会获得任何性能,但它可能会。

答案 3 :(得分:0)

如果你这么做很多,那么建议你应该使用不可变集合。

这些是您不直接修改的结构,而是“修改”返回一个新对象,该对象可能使用旧对象状态但反映您所做的更改。

.Net提供了各种不可变的词典/集/树图(f#中有很多,但因为它更适合这种开发方式)

Eric Lippert有一些优秀的articles on thisAVL Tree应该接近你想要的。

答案 4 :(得分:0)

      /// 
      /// Clones Any Object.
      /// </summary>
      /// <param name="objectToClone">The object to clone.</param>
      /// <return>The Clone</returns>
      public static T Clone<T>(T objectToClone)
      {
         T cloned_obj = default(T);
         if ((!Object.ReferenceEquals(objectToClone, null)) && (typeof(T).IsSerializable))
         {
            System.Runtime.Serialization.Formatters.Binary.BinaryFormatter bin_formatter = null;
            Byte[] obj_bytes = null;

            using (MemoryStream memory_stream = new MemoryStream(1000))
            {
               bin_formatter = new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter();
               try
               {
                  bin_formatter.Serialize(memory_stream, objectToClone);
               }
               catch (SerializationException) { }
               obj_bytes = memory_stream.ToArray();
            }

            using (MemoryStream memory_stream = new MemoryStream(obj_bytes))
            {
               try
               {
                  cloned_obj = (T)bin_formatter.Deserialize(memory_stream);
               }
               catch (SerializationException) { }
            }
         }
         return cloned_obj;
      }

注意:objectToClone必须是Serializable,否则你将点击异常并返回null。
您还需要创建自己的IDataObject,因为DataObject不是可序列化的:


   [Serializable]
   public class MyDataObject : IDataObject
   {
      public int mData;

      public MyDataObject(int data)
      {
         mData = data;
      }

      #region IDataObject Members

      public object GetData(Type format)
      {
         return mData;
      }

      

      #endregion
   }
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