比较android中的int值

时间:2012-03-25 16:53:12

标签: android numbers int

我正在制作一款在运行此方法时检查玩家健康值的安卓游戏。但是,它没有反应。它没有做任何事情,当值小于3时,它不应该做任何事情,但是当它等于3时,它应该运行一个方法。请帮助我,并提前感谢!这是我正在使用的代码:

        private void checkLivesLeftValue() {
        if (livesLeftValue == 3) {
            //Message to display: "You lost!
            onMethod();
        }
        else {
            livesLeftValue = livesLeftValue + 1;
        }
    }

完整代码:

package com.mysoftwaremobileapps.ParachuteHunter;

import java.util.ArrayList;

import android.app.AlertDialog;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.media.MediaPlayer;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.widget.TextView;
import android.widget.Toast;

public class ExampleView extends SurfaceView implements SurfaceHolder.Callback
{
class ExampleThread extends Thread
{
    private ArrayList<Parachuter> parachuters;
    private Bitmap parachuter;
    private Paint black;

    private boolean running;

    private SurfaceHolder mSurfaceHolder;
    private Context mContext;
    private Handler mHandler;
    private GameScreenActivity mActivity;

    private long frameRate;
    private boolean loading;
    public float x;
    public float y;
    public MediaPlayer mp1;
    public int parachuterIndexToResetAndDelete;
    public int canvasGetWidth;
    public int livesLeftValue;

    public ExampleThread(SurfaceHolder sHolder, Context context, Handler handler)
    {
        mSurfaceHolder = sHolder;
        mHandler = handler;
        mContext = context;
        mActivity = (GameScreenActivity) context;

        parachuters = new ArrayList<Parachuter>();
        parachuter = BitmapFactory.decodeResource(getResources(), R.drawable.parachuteman);
        black = new Paint();
        black.setStyle(Paint.Style.FILL);
        black.setColor(Color.WHITE);

        running = true;

        // This equates to 26 frames per second.
        frameRate = (long) (1000 / 26);
        loading = true;
    }

    @Override
    public void run()
    {
        while (running)
        {
            Canvas c = null;
            try
            {
                c = mSurfaceHolder.lockCanvas();

                synchronized (mSurfaceHolder)
                {
                    long start = System.currentTimeMillis();
                    doDraw(c);
                    long diff = System.currentTimeMillis() - start;

                    if (diff < frameRate)
                        Thread.sleep(frameRate - diff);
                }
            } catch (InterruptedException e)
            {
            }
            finally
            {
                if (c != null)
                {
                    mSurfaceHolder.unlockCanvasAndPost(c);
                }
            }
        }
    }

    protected void doDraw(Canvas canvas)
    {
        canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), black);
        canvasGetWidth = canvas.getWidth();

        //Draw
        for (int i = 0; i < parachuters.size(); i++)
        {
            canvas.drawBitmap(parachuter, parachuters.get(i).getX(), parachuters.get(i).getY(), null);
            parachuters.get(i).tick();
        }

        //Remove
        for (int i = 0; i < parachuters.size(); i++)
        {
        if (parachuters.get(i).getY() > canvas.getHeight()) {
            parachuters.remove(i);
            onPlaySound();
            checkLivesLeftValue();
        }
    }
    }


    public void onPlaySound()
    {
        try {
        mp1 = MediaPlayer.create(getContext(), R.raw.bombsound);
        mp1.start();
        } catch (Exception e) {
            e.printStackTrace();
            mp1.release();
        }
    }

    public void onMethod() {
        mHandler.post(new Runnable() {
            @Override
            public void run() {
                Toast.makeText(getContext(), "You lost!", 15).show();
            }
        });
    } 

    private void checkLivesLeftValue() {
        // TODO Auto-generated method stub
        if (livesLeftValue == 3) {
            //Message to display: "You lost!
            onMethod();
        }
        else {
            livesLeftValue = livesLeftValue + 1;
        }
    }

    public boolean onTouchEvent(MotionEvent event)
    {
        if (event.getAction() != MotionEvent.ACTION_DOWN)
            return false;
        float x1 = event.getX();
        float y1 = event.getY();

        initiateDrawParachuters();

        return true;
    }

    public void initiateDrawParachuters()
    {
        drawParachuter1();
    }

    private void drawParachuter1() {
        // TODO Auto-generated method stub
        //Parachuter nr. 1
        x = 68;
        y = 40;

        Parachuter p = new Parachuter(x, y);
        parachuters.add(p);
        drawParachuter2();
    }

    private void drawParachuter2() {
        // TODO Auto-generated method stub
        //Parachuter nr. 2
        x = 100;
        y = 80;

        Parachuter p = new Parachuter(x, y);
        parachuters.add(p);
        drawParachuter3();
    }

    private void drawParachuter3() {
        // TODO Auto-generated method stub
        //Parachuter nr. 3
        x = 150;
        y = 120;

        Parachuter p = new Parachuter(x, y);
        parachuters.add(p);
        drawParachuter4();
    }

    private void drawParachuter4() {
        // TODO Auto-generated method stub
        //Parachuter nr. 4
        x = 170;
        y = 150;

        Parachuter p = new Parachuter(x, y);
        parachuters.add(p);
        drawParachuter5();
    }

    private void drawParachuter5() {
        // TODO Auto-generated method stub
        //Parachuter nr. 5
        x = 180;
        y = 170;

        Parachuter p = new Parachuter(x, y);
        parachuters.add(p);
        drawParachuter6();
    }

    private void drawParachuter6() {
        // TODO Auto-generated method stub
        //Parachuter nr. 6
        x = 200;
        y = 180;

        Parachuter p = new Parachuter(x, y);
        parachuters.add(p);
    }

    public void drawParachuters()
    {
            Parachuter p = new Parachuter(x, y);
            parachuters.add(p);
            Toast.makeText(getContext(), "x=" + x + " y=" + y, 15).show();
    }

    public void setRunning(boolean bRun)
    {
        running = bRun;
    }

    public boolean getRunning()
    {
        return running;
    }
}

/** Handle to the application context, used to e.g. fetch Drawables. */
private Context mContext;

/** Pointer to the text view to display "Paused.." etc. */
private TextView mStatusText;

/** The thread that actually draws the animation */
private ExampleThread eThread;

public ExampleView(Context context)
{
    super(context);

    // register our interest in hearing about changes to our surface
    SurfaceHolder holder = getHolder();
    holder.addCallback(this);

    // create thread only; it's started in surfaceCreated()
    eThread = new ExampleThread(holder, context, new Handler()
    {
        @Override
        public void handleMessage(Message m)
        {
           // mStatusText.setVisibility(m.getData().getInt("viz"));
           // mStatusText.setText(m.getData().getString("text"));
        }
    });

    setFocusable(true);
}

@Override
public boolean onTouchEvent(MotionEvent event)
{
    return eThread.onTouchEvent(event);
}

public ExampleThread getThread()
{
    return eThread;
}

@Override
public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3)
{
    // TODO Auto-generated method stub
}

public void surfaceCreated(SurfaceHolder holder)
{
    if (eThread.getState() == Thread.State.TERMINATED)
    {
        eThread = new ExampleThread(getHolder(), getContext(), getHandler());
        eThread.start();
    }
    else
    {
        eThread.start();
    }
}

@Override
public void surfaceDestroyed(SurfaceHolder holder)
{
    boolean retry = true;
    eThread.setRunning(false);

    while (retry)
    {
        try
        {
            eThread.join();
            retry = false;
        }
        catch (InterruptedException e)
        {
        }
    }
}
}

2 个答案:

答案 0 :(得分:1)

我同意其他人,通过日志消息检查值,以便您可以看到实际值。

另外,检查它是否会超过3.我不知道你正在制作什么样的游戏但是例如,现在说lifeLeftValue = 2,但是有些事情发生了,它增加了2,达到了4,没有具有值3.让我们说它永远不会减少,所以你永远不会达到值3,因此永远不会在游戏中调用游戏,而且lifeLeftValue只会增加到无穷大。

答案 1 :(得分:0)

在那里放一些调试,看看你是否真的在这里得到了正确的价值。

private void checkLivesLeftValue() {
    Log.d("checkLivesLeftValue", "lives = " + livesLeftValue);
    if (livesLeftValue == 3) {
        Log.d("checkLivesLeftValue", "calling onMethod now");
        onMethod();
    } else {
        livesLeftValue = livesLeftValue + 1;
        Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue);
    }
}

public void onMethod() {
    Log.d("onMethod", "in onMethod");
    mHandler.post(new Runnable() {
        @Override
        public void run() {
            Log.d("onMethod", "showing Toast now");
            Toast.makeText(getContext(), "You lost!", 15).show();
        }
    });
} 
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