为什么我的图像不会渲染?

时间:2014-10-01 09:56:59

标签: c++ sdl render sdl-1.2

所以我正在学习使用SDL的C ++(在Visual Studio 2013上)。我正在关注Lazy Foo的教程(特别是:http://lazyfoo.net/tutorials/SDL/02_getting_an_image_on_the_screen/index.php)。

我的图片无法呈现。与教程(有效)相比,我没有全局表面变量。相反,我在主要声明它们并传递指针。

代码:

#include <SDL.h>
#include <SDL_image.h>
#include <stdio.h>
#include <string>

const int SCREEN_WIDTH = 600;
const int SCREEN_HEIGHT = 480;

//SDL init.
bool initialiseSDL(SDL_Window* gWindow, SDL_Surface* gWindowSurface)
{
    bool success = true;

    /*SDL_Init() initisalises SDL library. Returning 0 or less signifies an error.
      SDL_INIT_VIDEO flag refers to graphics sub system.*/
    if (SDL_Init(SDL_INIT_VIDEO) < 0)
    {
        printf("SDL could not initialise. SDL Error: %s\n", SDL_GetError());
        success = false;
    }
    else
    {
        //Create the window
        gWindow = SDL_CreateWindow("Asteroids", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
        if (gWindow == NULL)
        {
            printf("Could not create window. SDL Error: %s\n", SDL_GetError());
            success = false;
        }
        else
        {
            //Get the window surface.
            gWindowSurface = SDL_GetWindowSurface(gWindow);
        }
    }
    return success;
}

bool loadMedia(SDL_Surface* surface, std::string path)
{
    //Success flag
    bool success = true;

    surface = SDL_LoadBMP(path.c_str());

    if (surface == NULL)
    {
        printf("SDL surface failed to load. SDL Error: %s\n", SDL_GetError());
        success = false;
    }

    return success;
}

void close()
{

}

int main(int argc, char* argv[])
{
    SDL_Window* gWindow = NULL;
    SDL_Surface* gWindowSurface = NULL;
    SDL_Surface* gImageSurface = NULL;

    if (!initialiseSDL(gWindow, gWindowSurface))
    {
        printf("Failed to initialise.\n");
    }
    else
    {

        if (!loadMedia(gImageSurface, "hw.bmp"))
        {
            printf("Failed to load inital media.");
        }
        else
        {
            //Apply the image
            SDL_BlitSurface(gImageSurface, NULL, gWindowSurface, NULL);

            //Update the surface
            SDL_UpdateWindowSurface(gWindow);

            //Wait two seconds
            SDL_Delay(2000);
        }
    }

    return 0;
}

1 个答案:

答案 0 :(得分:2)

您的程序展示undefined behavior,因为main函数中的指针已初始化。

当你将它们传递给initialiseSDL函数时,你会按值传递它们,这意味着它们被复制,并且该函数仅对副本而不是原始指针进行操作,这些指针在调用后仍然未初始化。

您需要做的是通过引用传递指针:

bool initialiseSDL(SDL_Window*& gWindow, SDL_Surface*& gWindowSurface)

您当然需要对loadMedia函数执行相同操作。