JavaFX中心舞台在屏幕上

时间:2015-04-10 09:55:06

标签: java javafx

我想在屏幕上占据一个舞台 这就是我尝试过的:

public class Test extends Application
{
   @Override
   public void start(final Stage primaryStage)
   {
       Button btn = new Button();
       btn.setText("Say 'Hello World'");
       btn.setOnAction(new EventHandler<ActionEvent>()
       {
          @Override
          public void handle(ActionEvent event)
          {
            System.out.println("Hello World!");
          }
        });
        StackPane root = new StackPane();
        root.getChildren().add(btn);
        Scene scene = new Scene(root, 300, 250);
        primaryStage.setTitle("Hello World!");
        primaryStage.setScene(scene);
        primaryStage.centerOnScreen();
        primaryStage.show();
   }

   public static void main(String[] args)
   {
       launch(args);
   }
}

调用centerOnScreen()后,舞台太高了。它似乎没有正常工作。我是否需要自己制作x和y pos?或者我该如何正确使用此功能?

1 个答案:

答案 0 :(得分:14)

centerOnScreen()的默认实现如下:

Rectangle2D bounds = getWindowScreen().getVisualBounds();
double centerX = bounds.getMinX() + (bounds.getWidth() - getWidth())
                                           * CENTER_ON_SCREEN_X_FRACTION;
double centerY = bounds.getMinY() + (bounds.getHeight() - getHeight())
                                           * CENTER_ON_SCREEN_Y_FRACTION;
x.set(centerX);
y.set(centerY);

,其中

CENTER_ON_SCREEN_X_FRACTION = 1.0f / 2;
CENTER_ON_SCREEN_Y_FRACTION = 1.0f / 3;

centerY总是将舞台设置得比中心高一点。

要将舞台定位在准确的中心位置,您可以使用自定义X和Y值设置

public class Main extends Application {

    @Override
    public void start(Stage primaryStage) {

        Button btn = new Button();
        btn.setText("Say 'Hello World'");
        btn.setOnAction((ActionEvent event) -> {
                System.out.println("Hello World!");
        });
        StackPane root = new StackPane();
        root.getChildren().add(btn);
        Scene scene = new Scene(root, 300, 250);
        primaryStage.setTitle("Hello World!");
        primaryStage.setScene(scene);
        primaryStage.show();
        Rectangle2D primScreenBounds = Screen.getPrimary().getVisualBounds();
        primaryStage.setX((primScreenBounds.getWidth() - primaryStage.getWidth()) / 2);
        primaryStage.setY((primScreenBounds.getHeight() - primaryStage.getHeight()) / 2);
    }

    public static void main(String[] args) {
        launch(args);
    }
}