我知道有很多关于这个主题的帖子,我已经读过它们,并认为我也理解它们。但我仍然遇到在QThread中中止QThread或更确切地说是一个worker对象的问题。
我有一个GUI应用程序和一个库。 GUI可以请求库执行和中止工作对象(连接到WorkerHandler插槽)。 WorkerHandler可以创建几个都从基类继承的WorkerObject。我试图减少这个例子的代码,但它仍然是某种冗长的。
Gui.h
class Gui : public QMainWindow
{
Q_OBJECT
public:
Gui(QWidget *parent = 0);
~Gui();
private:
Ui::GuiClass ui;
QThread *workerHandlerThread;
WorkerHandler *workerHandler;
void connectActions();
signals:
void execWorker(WorkerParams _params);
void abortWorker(WorkerType type);
slots:
void buttonExecPressed();
void buttonAbortPressed();
}
Gui.cpp
void Gui::Gui()
{
ui.btnExecA->setProperty("type", QVariant::fromValue(WorkerType::A)); //WorkerType is just a enum, bin type to button
ui.btnExecB->setProperty("type", QVariant::fromValue(WorkerType::B));
ui.btnAbortA->setProperty("type", QVariant::fromValue(WorkerType::A));
ui.btnAbortB->setProperty("type", QVariant::fromValue(WorkerType::B));
connectActions();
workerHandlerThread = new QThread();
workerHandler = new WorkerHandler();
workerHandler->moveToThread(workerHandlerThread); // move worker execution to another thread
workerHandlerThread->start(); //start will call run and run will run the QEventLoop of QThread by calling exec
}
void Gui::~Gui()
{
workerHandlerThread->quit();
workerHandlerThread->wait();
delete workerHandlerThread;
delete workerHandler;
}
void Gui::connectActions()
{
connect(ui.btnExecA, &QPushButton::clicked, this, &Gui::buttonExecPressed);
connect(ui.btnExecB, &QPushButton::clicked, this, &Gui::buttonExecPressed);
connect(ui.btnAbortA, &QPushButton::clicked, this, &Gui::buttonAbortPressed);
connect(ui.btnAbortB, &QPushButton::clicked, this, &Gui::buttonAbortPressed);
connect(this, &Gui::execWorker, workerHandler, &WorkerHandler::execWorker);
connect(this, &Gui::abortWorker, workerHandler, &WorkerHandler::abortWorker);
}
void Gui::buttonExecPressed()
{
QPushButton* button = qobject_cast<QPushButton*>(sender());
if (button)
{
WorkerType type = button->property("type").value<WorkerType>(); //get worker type
WorkerParams params = WorkerParamsFactory::Get()->CreateParams(type); //WorkerParamsFactory cretes default parameters based on type
emit execWorker(params); //tell WorkerHandler to create a workerObject based on these parameters
}
}
void Gui::buttonAbortPressed()
{
QPushButton* button = qobject_cast<QPushButton*>(sender());
if (button)
{
WorkerType type = button->property("type").value<WorkerType>();
emit abortWorker(type); //tell WorkerHandler to abort a specific workerObject
}
}
WorkerHandler.h
class WorkerHandler : public QObject {
Q_OBJECT
public:
WorkerHandler(QObject * parent = Q_NULLPTR);
~WorkerHandler();
public slots:
void execWorker(WorkerParams _params);
void abortWorker(WorkerType type);
private:
QMap<WorkerType, WorkerObjectBase*> workerPool; //contains the workerobjects
};
WorkerHandler.cpp
void WorkerHandler::execWorker(WorkerParams _params)
{
QThread *thread = new QThread();
WorkerObjectBase *worker = WorkerObjectFactory::Get()->CreateWorker(_params); //Factory to create specific Worker Object based on given params
worker->moveToThread(thread);
connect(thread, &QThread::started, workerThread, &WorkerObjectBase::process);
connect(workerThread, &WorkerObjectBase::workerFinished, thread, &QThread::quit); //quit the QThread when worker is finished
connect(thread, &QThread::finished, thread, &QThread::deleteLater); //free resources when thread is finished
connect(thread, &QThread::finished, workerThread, &WorkerObjectBase::deleteLater); //free resources when thread is finished
workerPool.insert(_params.type, worker); //_params.type contains WorkerType
thread->start(); //will call run of qthread which will call exec
}
void WorkerHandler::abortWorker(WorkerType type)
{
WorkerObjectBase *worker = workerPool.value(type);
worker->requestAbort();
QThread *workerThread = worker->thread();
if (workerThread)
{
if (!workerThread->wait(10000)) //will always block the 10 seconds and terminate the thread. using just wait() will block forever
{
workerThread->terminate();
}
}
}
WorkerHandlerBase.h
class WorkerObjectBase : public QObject {
Q_OBJECT
public:
WorkerObjectBase(QObject * parent = Q_NULLPTR);
~WorkerObjectBase();
void requestAbort();
protected:
//some WorkerObject basic parameters
bool abortRequested();
public slots:
virtual void process();
signals:
void workerFinished();
private:
QMutex abortMutex;
bool abort = false;
};
WorkerHandlerBase.cpp
void WorkerObjectBase::requestAbort()
{
abortMutex.lock();
abort = true;
abortMutex.unlock();
}
bool WorkerObjectBase::abortRequested()
{
bool abortRequested;
abortMutex.lock();
abortRequested = abort;
abortMutex.unlock();
return abortRequested;
}
WorkerObjectA.h
class WorkerObjectA : public WorkerObjectBase {
Q_OBJECT
public:
WorkerObjectA(QObject * parent = Q_NULLPTR);
~WorkerObjectA();
protected:
//some WorkerObjectA parameters
public slots:
void process();
};
WorkerObjectA.cpp
void WorkerObjectA::process()
{
while(!abortRequested())
{
//do some stuff
}
emit workerFinished();
}
问题是,当我使用wait时,它会阻止信号处理。未处理workerFinished,QThread不退出。但我仍然不明白为什么。当我创建一个新的工作对象时,我将它移动到另一个线程。当这个线程启动时,它运行自己的QEventLoop,如QThread
中所述5.5文档:
void QThread :: run()
线程的起点。在调用start()后,新的 创建的线程调用此函数。简单的默认实现 调用exec()。
因此,即使我的WorkerHandler线程由于调用wait而阻塞,特定workerObject的QThread仍应设法获取workerFinished信号并调用退出槽。如果我根本不使用等待,一切都很好。但是当工作者对象进程方法中出现意外事件而导致它不能发出workerFinished时,我希望能够以艰难的方式杀死该线程。
那么,我做错了什么?