Unity CG"影子捕手"着色器未在iOS中显示

时间:2016-11-28 12:30:36

标签: ios unity3d shader unity5 shadow

我在两架飞机上有这个着色器。它使它们透明,只显示它们收到的阴影。但是,在iOS上编译和运行它会使阴影消失,我无法弄清楚原因。有什么想法吗?

Shader "FX/Matte Shadow" {

Properties {

    _Color ("Main Color", Color) = (1,1,1,1)

    _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}

    _Cutoff ("Alpha cutoff", Range(0,1)) = 0.5

}


SubShader {

    Tags {"Queue"="AlphaTest" "IgnoreProjector"="True" "RenderType"="TransparentCutout"}

    LOD 200

    Blend Zero SrcColor


CGPROGRAM

    #pragma surface surf ShadowOnly alphatest:_Cutoff


fixed4 _Color;

struct Input {

    float2 uv_MainTex;

};


inline fixed4 LightingShadowOnly (SurfaceOutput s, fixed3 lightDir, fixed atten)

{

    fixed4 c;


    c.rgb = s.Albedo*atten;

    c.a = s.Alpha;

    return c;

}


void surf (Input IN, inout SurfaceOutput o) {

    fixed4 c = _Color;

    o.Albedo = c.rgb;

    o.Alpha = 1;

}

ENDCG

}

Fallback "Transparent/Cutout/VertexLit"

}

1 个答案:

答案 0 :(得分:0)

这个着色器工作得非常好。我的问题是在iOS设备上测试AR-App时,它不会一直走到墙上。糟糕。