C#多线程套接字服务器接收数据

时间:2017-02-03 07:42:24

标签: c# multithreading sockets

我开发了这个小型多线程套接字服务器,它创建了一个不阻塞主程序的套接字,以及每个新接受连接的另一个线程。

当读取数据时出现问题,我有一个名为receiveData的方法,它读取所有数据输入,所以现在代码只读取一次连接。

我通过在方法receiveData内添加一个带有标志socket.CanRead的while循环来解决这个问题,这个标志究竟做了什么? CanReadDataAvailable之间有什么区别?

class Server
{
    static void receiveData(TcpClient client, NetworkStream stream)
    {
        byte[] bytes = new byte[client.ReceiveBufferSize];
        stream.Read (bytes, 0, (int) client.ReceiveBufferSize);
        string returndata = Encoding.UTF8.GetString (bytes);
        Console.WriteLine ("SERVER RECEIVED: " + returndata);              
    }

    static void startServer()
    {
        new Thread(() =>
        {
            TcpListener listener = new TcpListener(IPAddress.Any, 5000);
            listener.Start();

            while (true)
            {
                if (listener.Pending()) {
                    new Thread(() =>
                    {
                        TcpClient client = listener.AcceptTcpClient();
                        NetworkStream stream = client.GetStream();
                        Server.receiveData(client, stream);
                    }).Start();
                }  
            }
        }).Start();
    }

    static void Main(string[] args)
    {
        Server.startServer ();
    }
}

2 个答案:

答案 0 :(得分:3)

请参阅MSDN NetworkStream.CanRead Property

的CanRead:

  

获取一个值,该值指示NetworkStream是否支持读取。

而DataAvailable:

  

获取一个值,该值指示是否可以在NetworkStream上读取数据。

只有当NetworkStream支持读取时才会将输入数据指示为可用,因此可以读取。

看看示例代码,我认为它将回答您的所有问题:

 // Examples for CanRead, Read, and DataAvailable.

  // Check to see if this NetworkStream is readable.
  if(myNetworkStream.CanRead){
      byte[] myReadBuffer = new byte[1024];
      StringBuilder myCompleteMessage = new StringBuilder();
      int numberOfBytesRead = 0;

      // Incoming message may be larger than the buffer size.
      do{
           numberOfBytesRead = myNetworkStream.Read(myReadBuffer, 0, myReadBuffer.Length);
           myCompleteMessage.AppendFormat("{0}", Encoding.ASCII.GetString(myReadBuffer, 0, numberOfBytesRead));

      }
      while(myNetworkStream.DataAvailable);

      // Print out the received message to the console.
      Console.WriteLine("You received the following message : " +
                                   myCompleteMessage);
  }
  else{
       Console.WriteLine("Sorry.  You cannot read from this NetworkStream.");
  }

答案 1 :(得分:1)

根据MSDN文档NetworkStream.CanRead Can Read MSDN用于确定网络流是否支持读取。 NetworkStream.DataAvailable Data Acalible MSDN会向您显示是否有数据需要立即阅读。因此,您应该使用NetworkStream.CanRead来确定它是否可读,并使用NetworkStream.DataAvailable来确定是否有要阅读的内容。