绘图图像在处理中抽搐

时间:2017-04-24 23:18:10

标签: processing

在此草图中,它水平绘制对象列表。每个对象的x位置取决于其左侧的对象。此外,当对象不在屏幕上时,它将不会绘制。但是当我移动时,物体会抽搐。我真的不知道为什么,可能是处理的加载图像需要一点时间,所以有一点延迟?我只用绘制矩形(rect())对此进行了测试,但问题并未发生。

Here is a gif of what's happening

以下是使用相同算法从互联网上绘制图像的代码:(草图加载可能需要一段时间,因为它正在从不同的网站检索图像)运行草图后,使用左侧和右箭头键左右移动。使用向上和向下箭头更改移动速度。

PImage backgroundImage;
PFont font;
int x = 0;
int xoffset = 0;
int deltax = 5;
float scale = 512/30;
float deltascale = 0.02;
ArrayList<Object> ObjectList;

class Object {
  String name;
  float diameter;
  String unit;
  String sprite;
  PImage img;
  int wid;
  int hei;
  int xpos;

  Object(String Oname, float Odiameter, String Ounit, String Oimg) {
    name = Oname;
    diameter = Odiameter;
    unit = Ounit;
    img = loadImage(Oimg);
    sprite = Oimg;
    //img = loadImage(Oimg);
    wid = img.width;
    hei = img.height;
  }
}

void setup() {
  size(1500, 800);
  frameRate(200);
  fill(255,255,255);
  textSize(32);
  textAlign(CENTER, CENTER);
  text("Images are loading (this may take a while)",700,400);
  ObjectList = new ArrayList();
  readObjects();
}

void addObject(String Aname, float Adiameter, String Aunit, String Aimg) {
  ObjectList.add(new Object(Aname, Adiameter, Aunit, Aimg));
}

void readObjects() {
  addObject("RED", 30, "m", "https://s-media-cache-ak0.pinimg.com/736x/8f/1b/cc/8f1bcc72c81d1e9370597f7239ee476a.jpg");
  //addObject("ORANGE", 60, "m", "http://6iee.com/data/uploads/36/489075.jpg");
  addObject("YELLOW", 70, "m", "https://i.stack.imgur.com/aez1V.jpg");
  addObject("GREEN", 100, "m", "http://space-facts.com/wp-content/uploads/mars.jpg");
  addObject("PURPLE", 105, "m", "http://space-facts.com/wp-content/uploads/jupiter.png");
  addObject("PINK", 110, "m", "https://vignette1.wikia.nocookie.net/starwars/images/4/4a/Alderaan.jpg");
  addObject("BROWN", 150, "m", "https://cdn.pixabay.com/photo/2013/07/12/16/33/venus-151142_960_720.png");
  addObject("GRAY", 180, "m", "http://www.lpi.usra.edu/lpi_40th/images/1989/neptune.jpg");
  //addObject("WHITE", 200, "m", "http://www.clipartkid.com/images/19/log-in-sign-up-upload-clipart-Dpr48a-clipart.png");
  addObject("INDIGO", 300, "m", "https://upload.wikimedia.org/wikipedia/commons/thumb/a/a0/Sun_in_February.jpg/155px-Sun_in_February.jpg");
  addObject("SKYBLUE", 301, "m", "https://upload.wikimedia.org/wikipedia/commons/e/ea/Uranus_(Edited).jpg");
  addObject("BLUE", 1000, "m", "https://vignette2.wikia.nocookie.net/heman/images/3/36/Earth.jpg");
}




void draw() {

  fill(0,0,0);
  rect(0, 0, 1500, 800);

  int x = 0 + xoffset;
  for ( Object drawObject : ObjectList ) {   
    float dia = drawObject.diameter;

    if (x+drawObject.img.width >= 0 && x <= 1500) {


      //checks if image is too small to be drawn 
      int drawWidth = int(scale * dia);
      int drawHeight = int(drawWidth * drawObject.hei / drawObject.wid);
      if (drawWidth > 0 && drawHeight > 0) {
        drawObject.img.resize(drawWidth, drawHeight);
        image(drawObject.img, x, 400-(drawObject.img.height/2));
        //calculates font size relative to object's current size
        int textSize;
        //checks if the name or diameter is longer, then uses the longer one for calculation
        fill(255,255,255);
        if (drawObject.name.length() < str(drawObject.diameter).length()) {
          textSize = int(drawObject.img.width/str(drawObject.diameter).length());
        } else {
          textSize = int(drawObject.img.width/drawObject.name.length());
        }
        if (textSize > 0) {
          textSize(textSize);
          float texty = 418+(drawObject.img.height/2);
          if (texty < (418+(drawObject.img.height/2))) {
            texty = 418;
          }
          text(drawObject.name, x+(drawObject.img.width/2), texty);
          text(drawObject.diameter+drawObject.unit, x+(drawObject.img.width/2), texty+textSize);
        }
      }
      drawObject.xpos = x;
      x += (drawObject.img.width*0.08 + drawObject.img.width);
    }
    //display deltax
    textSize(32);
    text(str(deltax), 1450, 10);
    text(str(deltascale), 1450, 50);

    println(str(scale));
  }
}

void mouseWheel(MouseEvent event) {
  float e = event.getCount();
  if (e < 0) {
    scale *= (1 + deltascale);
  } else if (e > 0) {
    scale *= (1 - deltascale) ;
  }
}

void keyPressed() {
  if (key == CODED) {
    if (keyCode == LEFT) {
      xoffset += deltax;
    } else if (keyCode == RIGHT) {
      xoffset -= deltax;
    } else if (keyCode == UP) {
      deltax += 5;
    } else if (keyCode == DOWN) {
      deltax -= 5;
    }
  }
  if (key == 'r') {
    //reloadObjects();
  } else if (key == 'q') {
    deltascale += 0.02;
  } else if (key == 'a') {
    deltascale -= 0.02;
  }
  if (deltax < 0) {
    deltax = 0;
  } else if (deltascale < 0) {
    deltascale = 0;
  }
}

以下原始代码无效,因为它只使用我拥有的图像。

The original code

我希望有人可以帮我解决这个问题,或者帮助我改进算法。 编辑:代码现在可以验证,并提出我遇到的问题

1 个答案:

答案 0 :(得分:0)

嗯,我注意到只要你的一个图像要离开屏幕的左边缘,图像就会跳转。看起来您可能会以不同的方式计算x位置,因为每个图像都会在屏幕外显示。尝试删除if (x+drawObject.img.width >= 0 && x <= 1500)测试(暂时将其注释掉),但将代码保留在if内。

几点:

  • 绝对不要创建自己的Object类(正如Kevin Workman所说)
  • 当您致电img.resize()时,您正在重新采样图像数据,这会导致质量不佳。最好只将width, height参数用于image()函数(或使用scale()转换函数 - 但这可能更令人困惑)。然后在其余的绘图代码中使用drawWidth/Height代替img.width/height
  • 如果你想让图像居中,只需使用imageMode(CENTER)而不是自己做数学 - 特别是因为看起来你正在使用一个幻想数字&#39; 400
  • 尽量不要使用原始数字作为屏幕尺寸 - 而是使用width&amp; height全局变量 - 当您更改屏幕尺寸时,它会让您的生活更轻松。