Tkinter程序在第一次尝试时无法正常运行,重新启动后可以正常

时间:2018-12-06 21:46:27

标签: python python-3.x oop tkinter tkinter-canvas

该程序中的GUI磁贴在我第一次启动该程序时无法正常工作,但是在我按下“重启”按钮后,它们似乎可以正常工作。似乎问题在于find_closest()在启动时未选择正确的正方形,但在使用play()方法重新启动后,它似乎可以正常工作。

def play(self, event):
    """
    user performs a move
    calls computer move directly after if game not over
    """
    selected_square = self.canvas.find_closest(event.x, event.y)

我尝试将board设置为实例变量,但这并不能解决问题。

这是__init__方法:

class Game(object):
'''
GUI Tic-tac-toe game.

Argument:
parent (tkinter.Tk): the root window object

Attributes:
canvas = (tkinter.Canvas) widget defining game board
game_over = (bool) game state, game over = False, game ongoing = True
moves = (int) number of moves taken by both user and computer
label = (tkinter.Label) shows win/loss/draw message
'''

# Add your class variables if needed here - square size, etc...)
board = [[0, 0, 0],
         [0, 0, 0],
         [0, 0, 0]]

MAX_MOVES = 9

def __init__(self, parent):
    self.parent = parent
    parent.title('Tic Tac Toe')
    # Create the restart button widget
    restart_button = tkinter.Button(self.parent, text='RESTART', width=20,
                                    command=self.restart)
    restart_button.pack()
    # Create a canvas widget

    self.canvas = tkinter.Canvas(parent, background='white', width=300,
                                 height=300)

    self.canvas.create_rectangle(0, 0, 300, 300)
    self.canvas.create_rectangle(0, 0, 100, 100)
    self.canvas.create_rectangle(100, 0, 200, 100)
    self.canvas.create_rectangle(200, 0, 300, 100)

    self.canvas.create_rectangle(0, 100, 100, 200)
    self.canvas.create_rectangle(100, 100, 200, 200)
    self.canvas.create_rectangle(200, 100, 300, 200)

    self.canvas.create_rectangle(0, 200, 100, 300)
    self.canvas.create_rectangle(100, 200, 200, 300)
    self.canvas.create_rectangle(200, 200, 300, 300)

    self.canvas.pack()

    self.label = tkinter.Label(self.parent, text="")
    self.label.pack()

    self.game_over = False
    if not self.game_over:
        self.canvas.bind("<Button-1>", self.play)
    self.moves = 0

这是重启方法:

    def restart(self):
    """
    resets game to beginning state

    label erased, game tiles turned back white, button-1 rebound, moves set
    to zero
    """
    for square in self.canvas.find_all():
        self.canvas.itemconfigure(square, fill='white')
    self.board = [[0, 0, 0],
                  [0, 0, 0],
                  [0, 0, 0]]
    self.moves = 0
    self.game_over = False
    self.canvas.bind("<Button-1>", self.play)
    self.label.config(text="")

其余代码可在here中找到。

我尝试打印event.x和event.y,看来它们正在正确注册并正确更新了开发板。

1 个答案:

答案 0 :(得分:1)

游戏开始时未正确配置画布/绑定。我还没有真正弄清楚您的代码来找出原因(有很多地方需要简短回答),但是您的索引在刚开始时似乎落后了。可以通过将restart()函数的canvas配置循环添加到代码块底部的游戏循环中来解决此问题,如下所示:

def main():
    root = tkinter.Tk()
    gen_game = Game(root)
    **for square in gen_game.canvas.find_all():**
        **gen_game.canvas.itemconfigure(square, fill='white')**
    root.mainloop()

或通过如下所示将其添加到__init__函数的底部:

def __init__(self, parent):
    self.parent = parent
    parent.title('Tic Tac Toe')


    # Create the restart button widget
    restart_button = tkinter.Button(self.parent, text='RESTART', width=20,
                                    command=self.restart)
    restart_button.pack()
    # Create a canvas widget

    self.canvas = tkinter.Canvas(parent, background='white', width=300,
                                 height=300)

    self.canvas.create_rectangle(0, 0, 300, 300)
    self.canvas.create_rectangle(0, 0, 100, 100)
    self.canvas.create_rectangle(100, 0, 200, 100)
    self.canvas.create_rectangle(200, 0, 300, 100)

    self.canvas.create_rectangle(0, 100, 100, 200)
    self.canvas.create_rectangle(100, 100, 200, 200)
    self.canvas.create_rectangle(200, 100, 300, 200)

    self.canvas.create_rectangle(0, 200, 100, 300)
    self.canvas.create_rectangle(100, 200, 200, 300)
    self.canvas.create_rectangle(200, 200, 300, 300)

    self.canvas.pack()

    self.label = tkinter.Label(self.parent, text="")
    self.label.pack()

    self.game_over = False
    if not self.game_over:
        self.canvas.bind("<Button-1>", self.play)
    self.moves = 0

    **for square in self.canvas.find_all():**
        **self.canvas.itemconfigure(square, fill='white')**

注意:复制代码时,实际上不包括**。只是为了强调。如果它不是代码块,则将其重新格式化为粗体,但不能同时设置为 bold code