D3旋转角度

时间:2015-12-07 19:08:42

标签: javascript d3.js svg

我一直在尝试在其轴上旋转SVG中的对象,我已经让它工作但旋转角度似乎跳到极端。我为它添加了Fiddle。将底部的手柄向右拖动几个像素会得到一个角度为" 174.50767482860908"但拖动顶部的手柄而不是角度减少只是翻转到负值说" -2.3372981369071644"。我已经有一段时间了,任何帮助都会被认可。

var w = 400,
    h = 400,
    data = {
        x: 150,
        y: 100,
        rx: 100,
        ry: 50,
        angle: 0
    };

// Returns radians
function angleBetweenPoints(p1, p2) {
    if (p1[0] == p2[0] && p1[1] == p2[1])
        return Math.PI / 2;
    else
        return Math.atan2(p2[1] - p1[1], p2[0] - p1[0] );
}

function distanceBetweenPoints(p1, p2) {
    return Math.sqrt( Math.pow( p2[1] - p1[1], 2 ) + Math.pow( p2[0] - p1[0], 2 ) );
}

var svg = d3.select("body")
            .append("svg")
            .attr("width", 400)
            .attr("height", 300);

var group = svg.append("svg:g").attr('id' , 'id123');


var handles = group.selectAll("circle")
        .data([
            {x:data.x, y:data.y + data.ry, name:"n"},
            {x:data.x, y:data.y - data.ry, name:"s"},
        ], function (d) { return d.name; })
        .enter()
        .append("svg:circle")
        .attr("cx", function (d) { return d.x; })
        .attr("cy", function (d) { return d.y; })
        .style("fill", "red")
        .attr("r", 6.5)
        .call(d3.behavior.drag()
            .on("drag", function (d) {
                // Resizing

                var exy = [d3.event.x, d3.event.y],
                    dxy = [data.x, data.y],
                    dist = distanceBetweenPoints(exy, dxy),
                    angle = data.angle + angleBetweenPoints(dxy, exy);
                switch(d.name) {
                    case "e":
                    case "w":
                        break;
                    case "s":
                    case "n":
                        angle += Math.PI/2;
                        break;
                };
                data.angle = angle;
                update();
            })
        );

var rect = group.append("svg:rect");

function toDegrees(rad) {
         rad = Number(rad) % (2*Math.PI);
        if (rad < -Math.PI)
            rad = rad % Math.PI + Math.PI;
        else if (rad > Math.PI)
            rad = rad % Math.PI - Math.PI;

    return rad * (180/Math.PI);
}

function update() {
    rect
        .attr("x", data.x - data.rx +5)
        .attr("y", data.y  - data.ry +5)
        .attr("width", (data.rx*2)-10)
        .attr("height", (data.ry*2)-10);

    document.getElementById("angle").innerHTML = toDegrees(data.angle);

    group.attr("transform", "rotate(" + toDegrees(data.angle) + "," + data.x + "," + data.y + ")");

}

update();

由于

0 个答案:

没有答案